No.
The goal of DXVK is to accurately render games. Skipping draw calls when the shader isn't done compiling goes against that goal. It's also not really necessary anymore on drivers with VK_EXT_graphics_pipeline_libraries if you have a good CPU.
To expand at bit on that.
The very original Async work came from this repository long ago but was pulled for various reasons. The devs also since believe it isn't the correct way to handle the issue as it is a bit of a hack.
So while people are free to use the fork there isn't any interest in having it in this dxvk.
deleted comment of random malware
Another one.
Sad reality is, shader compilation stutter is still a dealbreaker for many of us in PC gaming. It makes the experience of playing games pretty dreadful. Async DXVK forks are essential. I'll take any potential small inaccuracies than constant compilation stutter.
Hopefully it does make a return to normal DXVK in the future, as without it, I personally won't ever use normal.
Nothing extracted yet.
Any chance to merge GPLASync support?
https://gitlab.com/Ph42oN/dxvk-gplasync/