@akbarfa49 Could you try giving it a go with latest master? https://github.com/doitsujin/dxvk/actions/runs/11590575250
@akbarfa49 Friendly ping. Current master https://github.com/doitsujin/dxvk/actions/runs/15617808132
Ok so i have been poking at this issue a bit and can tell that it seems to have improved since 2.4.
The behavior where it after a little while starts to steadily increase memory usage, and then stop again at some point, seems to just be the game.
What i mean by that is that once you get ingame the game will use a certain amount of system memory and stay there. Then after waiting a couple of minutes the usage will suddenly start to increase. Then at later again it will stop increasing and then stay at that new higher point. I observe the same without using dxvk.
The difference seems to that with dxvk 2.4 the increase lead to higher system memory usage than native. But with current master this no longer seems to be the case.
Below i have attached some screenshots of native usage, dxvk 2.4 usage and current master usage. First screenshot is taken just after spawning in and second is after a few minutes when the memory usage have stabilized after the increase.
Do note that usage varies by a couple of hundred MB between game starts.
Nothing extracted yet.
usually running black desert in 5GB without the DXVK, but got 9GB after using it. (remove dxvk will back to 5GB)
game start with 4-5GB usage and 30-60 hardfault per sec. slowly grow up to 9GB and sometimes hit 11GB
Software information
Black Desert Online
Graphic: Very Low
Texture: Medium
System information
Apitrace file(s)
Log files
BlackDesert64_d3d11.log


BlackDesert64_dxgi.log