Could you please at least provide a screenshot of what we're looking for?
Sure Here,
idk if its a pattern but this weird effect happens on some glass/reflective Textures
A proton log might be interesting
Sure i'll do that in a minute, just a quick question, when should i quit the game and upload the file, the game doesn't crash at all, so i guess after a few minutes after the maps loads up ?
When you load in to a map should be fine
Here's The Log File You Requsted
steam-311210.log
And Some More Pictures Since i was looking around for more data in the hope of it making it easier for you to debug
This Wallbuy Also Has This Weird Grainy Look
Also I Quit The Game using my WM "Kill Active Window" Hot Key Since The End of The File Might Look A Little Odd
Which map are the screenshots from
Kino Der Toten It Comes With The Zombie Chronicles DLC, I Don't Own The Other DLC's Though So i Can't Verify if the same sort of thing happens in other Official Maps, Its Also Happend In Some Custom maps Where The Same Thing Happens But With The Player Hands ( https://steamcommunity.com/sharedfiles/filedetails/?id=3236556600&searchtext= )
I have not been able to reproduce on amd (7900 xtx) so far with either radv or amdvlk.
I will be switching to Nvidia soon ish so will check again then.
Ok (: Thanks For The Help, Hopefully @doitsujin Can Pick up were you left off
I Did Some Searching on ProtonDB And I Found This Guy Having The Same Problem And Its Confirmed That It Happens With Nvidia Cards Only as you mentioned
Any Updates ?
No I will take a look when I switch GPU.
Hey! I am aware that Windows isn't generally supported but i do wanna confirm that this does indeed happen on my game as well and I'm using an NVIDIA GPU (RTX 3050TI-M [GA106])
This visual issue is not map exclusive and happens on all maps, it affects transparent stuff as well as lighting and even on Playable and non-playable Characters, including zombies
Glass and Water and particularly affected by this as shown below
The Bug Has Been Also Reported On Proton's Github a Few Months Back.
https://github.com/ValveSoftware/Proton/issues/864#issuecomment-2140899543
Bisected to start with commit https://github.com/doitsujin/dxvk/commit/9be454fd3e3bd11e4cbe37100e15a7435cee59be
Working on getting a apitrace but the game slows down so much that it breaks and haven't been able to get in game with it yet.
Sadly i have been unable to get a apitrace of this as the game slows down so much it is unable to loads any maps.
Only managed to get a renderdoc.
Captured on a RTX 4080 with 560.35.03 https://drive.proton.me/urls/HXZ1H5NC8C#GLkVr24Gv5Z8
And with good commit https://drive.proton.me/urls/8VCQG4TCVM#E4FJi0BxIEpr
Edit: updated the renderdoc to be specifically with the bad commit. Also added one with the good commit before
Only managed to get a renderdoc. Captured on a RTX 4080 with 560.35.03 https://drive.proton.me/urls/EC7Z4NFK7W#MpYLS4NB44U2
I don't know if this is gonna be useful but you can get access to the BO3 console by loading a mod, which will let you do a myriad of things (obvs)
It's possible to make the old code prior to 9be454fd3e3bd11e4cbe37100e15a7435cee59be
reproduce the bug by simply disabling the use of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC & VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC (and using the non-dynamic version instead). e70025d96f7df4dcecb0d19d939458a6b27c915d
The offsets passed as part of the descriptors are correct though as far as I can tell. This strongly seems like a driver bug.
can anyone confirm single player has broken skin lighting on some maps?
If you mean that they can turn fully black then yes I've seen that.
Ive had issues where characters skin turns fullbright. ill get a screenshot
I assume it is just the same issue or related and we have to wait for Nvidia to respond
I reported this to Nvidia and it's tracked as NVIDIA Bug 4890047.
I also have this issue
Of course you have, it's a driver bug.
Nvidia have confirmed that the next major version of the driver will have a fix.
I fixed this issue by installing proton ge and throwing dxvk 1.10.3 into lib64/wine/dxvk/ and then it works, it's the last dxvk version to not have those errors.
This is supposedly fixed in Nvidia driver version 570.x.
This is supposedly fixed in Nvidia driver version 570.x.
I can confirm this is no longer an issue.
proton 6.3-8x1 2024-09proton 9.0-2x1 2024-09
Software information
Call of Duty Black Ops III
Happens On The Highest And Lowest Settings
System information
NOTE : This Bug Didn't Happen in Proton 6.3-8 That Shipped With DXVK 1.9.2 , Since Proton 7 And Above This Bug Started Happening.
Apitrace file(s)
i Will Provide it If Its
Log files
Don't Know If Its Needed Since Its Not a Crash, Its Just a Visual Bug, It Will Be Provided If Needed