90 @0 IDirect3DDevice9::CreateDepthStencilSurface(this = 0xd4240f0, Width = 2560, Height = 1440, Format = D3DFMT_D24S8, MultiSample = D3DMULTISAMPLE_NONE, MultisampleQuality = 0, Discard = TRUE, ppSurface = [0xd4c6430], pSharedHandle = NULL) = D3D_OK
89 @0 IDirect3DDevice9::CreateTexture(this = 0xd4240f0, Width = 2560, Height = 1440, Levels = 1, Usage = D3DUSAGE_DEPTHSTENCIL, Format = D3DFMT_DF24, Pool = D3DPOOL_DEFAULT, ppTexture = [0xd4c92e8], pSharedHandle = NULL) = D3D_OK
10533570 @0 IDirect3DDevice9::SetDepthStencilSurface(this = 0xd4240f0, pNewZStencil = 0xd4c6430) = D3D_OK
10561899 @0 IDirect3DDevice9::SetTexture(this = 0xd4240f0, Stage = 0, pTexture = 0xd4c92e8) = D3D_OK // RESZ
Referenced PR fixes the issue. Thanks for the quick fix.
proton experimentalx1 2024-09
Software information
The First Templar, GOG copy, all settings set to maximum possible
System information
Apitrace file(s)
wined3d trace:
https://drive.google.com/file/d/1Et4a9dbP9nOk7I3Nfkv8muZcozK26lhh/view?usp=sharing
dxvk trace:
https://drive.google.com/file/d/1PSOT1wePe9PWaDDG6_iLywewEsvOpWmp/view?usp=sharing
Log files
Proton log:
steam-heroic-The First Templar.log
Shows a bunch of:
Screenshots that shows the issue