protonscr

Garry's mod NPC motion problem...?

dxvkclosed d3d9not a bug
doitsujin/dxvk#4312 · opened 2024-10-01 by SakuraRK · updated 2024-10-01 · 8 comments · github
SSakuraRK 2024-10-01 github

When I use the latest dxvk on Garry's mod, I find the NPC motion look like low framerate.
I never seen that problem on native DirectX 9+ mode.
I upload a video to bilibili about this problem

Software information

Garry's mod x86-64 branch, DirectX 9 Mode
CPU: Intel(R) Core i5-10400 [email protected](Locked the clock boosted all Core)
48GBytes(16+32 2 ways) 3200MT/s DDR4

System information

  • Rendering GPU: Tesla P40 without ECC, WDDM+TCC Mixed Mode
  • Output iGPU: Intel UHD Graphics 630
  • Driver: P40--31.0.15.3713(GRID Driver) UHD630--31.0.101.2128
  • Wine version: Native Windows
  • DXVK version: 2.4.1(Latest)

Apitrace file(s)

It actually NOT property work(haven't catch ANY apitrace) on my PC.
So I ingore it. Sry _

Log files

gmod_d3d9.log

KK0bin maintainer 2024-10-01 github

I don't have any experience with GMod, so we really need that apitrace. Can you please try looking into it again?

HHunterCZ122 2024-10-01 github

Can you try increasing cl_interp_npcs or cl_interp (console commands)?

SSakuraRK 2024-10-01 github

Can you try increasing cl_interp_npcs or cl_interp (console commands)?
I usually set the cl_interp to 0.

SSakuraRK 2024-10-01 github

Can you try increasing cl_interp_npcs or cl_interp (console commands)?

On steam arg

HHunterCZ122 2024-10-01 github

I usually set the cl_interp to 0.

I think that's the problem. cl_interp 0 will make all NPCs laggy asf since it disables animation interpolation. Set it back to cl_interp 0.1

SSakuraRK 2024-10-01 github

https://mega.nz/file/zz5gXY7R#Zfy8WQYPa9UqgDeswoYqO-PQRpS6Sct1u0JJ-rPBvFw
apitrace here (Mega) and maybe you(r) can find other problem.

SSakuraRK 2024-10-01 github

https://mega.nz/file/zz5gXY7R#Zfy8WQYPa9UqgDeswoYqO-PQRpS6Sct1u0JJ-rPBvFw apitrace 这里 (Mega),也许您 (r) 可以找到其他问题。

@HunterCZ122 @K0bin

SSakuraRK 2024-10-01 github

I usually set the cl_interp to 0.

I think that's the problem. cl_interp 0 will make all NPCs laggy asf since it disables animation interpolation. Set it back to cl_interp 0.1

I set it to 0.1, Now is normal.
thx!

Nothing extracted yet.