Hi there. d3dcompiler is not something dxvk provides, it is a dll included in Wine.
I tried installing native d3dcompiler_43 and also d3dx10_43 libraries with winetricks but the errors remain the same.
It is likely another version of the dll then. Maybe d3dcompiler_47, d3dcompiler_46 or d3dcompiler_42
I tried adding all of them to no avail.
d3dcompiler_47 is needed to run the game using DX9 so I have that installed as well, but also tried adding d3dcompiler_46 or d3dcompiler_42 without success.
I acknowledge the issue is not with DXVK but I thought about asking here in case anyone may have a suggestion on how to tackle this.
Would need a log ran with WINEDEBUG=+loaddll to see what is used.
I tried that as well but only d3dcompiler_43 and d3dcompiler_47 are loaded:
0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3dcompiler_47.dll" at 062F0000: native
0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3dcompiler_43.dll" at 06680000: native
I recall now that the builtin d3d10.dll and d3d10_1.dll can spam d3dcompiler stuff. I think
Thanks for trying to help. This is the full list of d3d* dlls that are being loaded:
0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3dx10_34.dll" at 6FB40000: builtin
0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\dxgi.dll" at 06010000: native
0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 6A540000: native
0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d10core.dll" at 6C7C0000: native
0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d10_1.dll" at 6D600000: builtin
0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3dcompiler_47.dll" at 062F0000: native
0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d10.dll" at 64CC0000: builtin
0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3dx10_43.dll" at 639C0000: builtin
0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3dxof.dll" at 69F40000: builtin
0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3dx9_36.dll" at 6A000000: builtin
0024:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3dcompiler_43.dll" at 06680000: native
I already tried installing d3dx10_43 but I see the game is also loading d3dx10_34 which unfortunately doesn't seem to be available in winetricks.
I recall now that the builtin d3d10.dll and d3d10_1.dll can spam d3dcompiler stuff. I think
Maybe this is it. I think I will just silence the log and move on playing using DX10.
Thanks
WINEDEBUG=+loaddll`x1 2024-10d3d10.dllx3 2024-10d3d10_1.dllx3 2024-10d3dcompiler_43.dllx2 2024-10d3dcompiler_47.dllx2 2024-10d3d10core.dllx1 2024-10d3d11.dllx1 2024-10d3dx10_34.dllx1 2024-10d3dx10_43.dllx1 2024-10d3dx9_36.dllx1 2024-10d3dxof.dllx1 2024-10dxgi.dllx1 2024-10
Installed Crysis (retail DVD) with official patches 1.2 and 1.2.1 on a new, clean, Wine-GE 8-26 prefix.
When running the game using DX10, Wine logs are flooded with the following errors although I didn't observed any rendering issues while playing the game:
I tried installing native d3dcompiler_43 and also d3dx10_43 libraries with winetricks but the errors remain the same.
I searched the Internet and the project's issues (open and closed) but couldn't find anything else besides installing the libraries above.
Are these errors still expected even when using the native libraries? Am I missing any other native libraries? Should they cause any trouble?
Things I tried without success to get rid of the errors above (always with d3dcompiler_43 and also d3dx10_43 libraries in place) :
Let me know if an API trace is required.
Software information
Game: Crysis
Patch version: 1.2.1
Settings: Very High
DirectX: 10
System information
Apitrace file(s)
For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Log files
Please attach Proton or Wine logs as a text file:
game.log