It's not really a choice if you use UMA or not, it's a characteristic of your GPU architecture. Or more precisely, your iGPU, since these will be predominantly on UMA.
Please fill in the issue template and let us know at least:
a) What the game is
b) What your GPU is
c) What drivers and dxvk version you are using
d) Your OS
Okt 14 13:48:12 gpdwin4 wine[31672]: err: Mapping non-persisted file failed: 8, Mapped memory: 51712320
Okt 14 13:48:12 gpdwin4 wine[31672]: err: D3D9: InitTexture: map failed
It may be counter intuitive but this memory has nothing to do with the GPU anyway. Not on UMA and not on systems with discrete GPUs either. You're either simply out of memory or out of address space. As Winter already points out, we need more information.
Ok, thanks. Here is the info:
a) What the game is
Race Driver GRID (from 2008, GOG Version)
b) What your GPU is
It's a AMD 6800U APU on a handheld (GPD WIN 4)
c) What drivers and dxvk version you are using
DXVK: v2.4.1-184-gf65897be4
wine-9.19
d) Your OS
Running on Arch Linux and using steam ui + gamescope.
I did not test it yet but i am pretty sure chaning GPU memory size in BIOS will fix this (it's currently on AUTO)
GRID is known to be borderline on memory use, being a 32-bit executable. It doesn't even start without the LAA flag applied. Proton applies it for you by default, but on Wine/Wine Staging you have to do that yourself, using stuff like the "4GB Patch".
Ah, thank you very much. I will do my research.
I am impressed. Proton GE works. I just had to install OpenAI for audio. FIXED
Nothing extracted yet.
Getting:
I'm not sure if DXVK has anything to do with it, but is it possible to use UMA Memory for providing more memory to the game?