Hm, looks like DXVK is generating broken shaders in some cases. Please run one of the games with the following environment variables set:
DXVK_LOG_LEVEL=debug
DXVK_SHADER_DUMP_PATH=$HOME/shaders
Note that you have to create $HOME/shaders manually first. Please post the resulting d3d11.log.
I guess You are right
here the log
Did that run crash? Doesn't look like it.
In that case, please run
cd $HOME/shaders
find . -name "*.spv" | parallel 'spirv-val {} || echo {}'
and let me know if it outputs anything.
it doese output nothing
here the log of the run
tljh-Win64-Shipping_d3d11.log
cheers
it crashes
i do not know if it can help but on the rx 480 it does still not output something but it runs with following log
tljh-Win64-Shipping_d3d11.log
Well, if there's no output, the shaders are all valid. Not sure what's going on there but this doesn't really look like a dxvk bug.
it was indeed a mesa radv bug the devs sent me a patch link with this patch the bug is fixed
okay, closing the issue then.
DXVK_LOG_LEVEL=debugx1 2018-06DXVK_SHADER_DUMP_PATH=$HOME/shadersx1 2018-06
Please describe your issue as accurately as possible. If you run into a problem with a binary release, make sure to test with latest
masteras well.Important: When reporting an issue with a specific game or application, such as crashes or rendering issues, please include log files and a D3D11 Apitrace (see https://github.com/apitrace/apitrace) so that the issue can be reproduced. In order to create a trace, run
wine apitrace.exe trace -a dxgi YOURGAME.exe. DO NOT use DXVK together with apitrace!Game THe long Journej home after selectint training in the start menu game crashes on vega but not on RX480
This happen also for Quantum Break and Just Cause 3
Software information
The long Journey home mesa git llvm git dxvk git wine 3.10
System information
Apitrace file(s)
Log files
tljh-Win64-Shipping_d3d11.log
tljh-Win64-Shipping_dxgi.log
WINE LOG
tljh_rx480.txt
tljh_vega.txt