protonscr

Not working in mta 1.6

dxvkclosed windowsprobably not our bug
doitsujin/dxvk#4445 · opened 2024-11-10 by MaxRhine · updated 2024-11-13 · 4 comments · github
MMaxRhine 2024-11-10 github

Software information

MTA:SA 1.6 (https://multitheftauto.com/)

System information

  • GPU: NVIDIA GeForce GTX 980
  • Driver: NVIDIA 560.94.0
  • DXVK version: v2.4.1

The mta downloader blocks the loading of dlls, explaining that this version is unstable. As a result, mta works on dx9

BBlisto91 2024-11-10 github

What is the issue here? Does the mod not work with dxvk? Or does the mod/launcher block dxvk? The latter we can't do anything about.

Qqinlili23333 2024-11-11 github

The mta downloader blocks the loading of dlls

I checked mta source code. https://github.com/search?q=repo%3Amultitheftauto%2Fmtasa-blue d3d9&type=code#

mta actively blocks d3d9.dll in same folder.
See wiki page for more dll replace methods which can bypass checking. https://github.com/doitsujin/dxvk/wiki/Windows#dll-loading-issues

Should close as not our bug.

BBlisto91 2024-11-11 github

Checking on Linux it is just a window that pops up warning about the local d3d9.dll. But you can ask it to ignore and continue anyway.
The game does have an issue where the main game window will blink in and out fast in the main menu when using fullscreen, but this also happens with wined3d. Will check Windows later.

BBlisto91 2024-11-13 github

Checking on Windows it does indeed not seem to want to load the local dxvk d3d9 dll. Replacing my system one (DON'T DO THIS YOURSELF AS YOU CAN BRICK YOUR INSTALL) to test how the menu behaves it also isn't blinking in and out so that does not seem to be a dxvk issue either.

DLLs