Hi there and thank you for the well made issue.
Are you sure it doesn't happen with wined3d? I can see the blue light flicker appearing very shortly a few times at Geralts right hand in the wined3d trace (not the dxvk one), but it seems baked in as it happens both when replayed with wined3d and dxvk. Or did you accidentally switch the traces around?
Tested with my RTX 4080
Hi there and thank you for the well made issue.
Are you sure it doesn't happen with wined3d? I can see the blue light flicker appearing very shortly a few times at Geralts right hand in the wined3d trace (not the dxvk one), but it seems baked in as it happens both when replayed with wined3d and dxvk. Or did you accidentally switch the traces around?Tested with my RTX 4080
Thank you for testing, and yes i saw some flickerig on the hand on wined3d and native but not on the level as seen in dxvk, the screenshots show the diference. Also there is some line of light surrounding geralt that is more visible on certain camera positions that it's not present with the gl renderers.
Tomorrow maybe i will create a video to show the diferences and redo the traces.
Ah the outline. I wasn't sure what i was looking at in the first screenshot.
At least for the flickering i haven't been able to reproduce anything on my RTX 4080 that is worse than wined3d or on Windows. It seems to be a game bug that happens at higher resolutions. My monitor is 1080p which i can't reproduce anything with but if i fake a 1440p resolution i can reproduce both with wined3d and native Windows.
I'll check it out on AMD later. Also the outline
I just made an update to add videos of the problem also tested with amdvlk and it has the same problem.
@somebody1121 Could you give this build a spin and see if things improve? https://github.com/doitsujin/dxvk/actions/runs/11873257279
Yes, now renders equal to wined3d
Which is the same level as native Windows?
Which is the same level as native Windows?
I don't have a windows install to test. By native a meant the linux version that uses also gl...
Nothing extracted yet.
There are several graphical artifacts present on dxvk but not on wined3d nor the native version. The graphical artifacts are more pronounce with the UberSampling option enabled





DXVK:
NATIVE:
WINED3D
DXVK:
NATIVE:
Videos of the problem:
DXVK:
https://mega.nz/file/3c9gQIpI#90B0uiKq_PsUMLEpYCIqz-kP2oDIPleHVEU049byuAo
WINED3D:
https://mega.nz/file/zFFTyD6a#Ykjq-j430cENzGd0k5jPI24L1nol4PnA3VFcgvtl1tQ
Software information
The witcher 2, an all settings but more pronounce with UberSampling
System information
Apitrace file(s)
wined3d apitrace: https://mega.nz/file/vE0xVDxD#gEv7VChEcMvq9vDzUZHVV7PaQG98ZReeBpRtq_74izk
dxvk apitrace: https://mega.nz/file/vZlVhYjT#fh1nAq6q0WJNk2tFrO4eQN_azBuDevWcpxrXKuPExi4
Log files
steam-20920.log