If there's an actual DXVK bug somewhere, please report it normally, ideally with an apitrace so we can actually do something.
If there's an actual DXVK bug somewhere, please report it normally, ideally with an apitrace so we can actually do something.
I'm sorry that I used this section incorrectly to communicate with you. I didn't find any other contact information for you.
If possible, could you provide a way to discuss this topic?
@zhanghm18GIT The scope of this project is general d3d8-11 translation to Vulkan, not catering for one particular game or another. That is in itself a very time consuming effort. I doubt anyone here has the time or inclination to get involved in other projects, if that is the ask.
@zhanghm18GIT The scope of this project is general d3d8-11 translation to Vulkan, not catering for one particular game or another. That is in itself a very time consuming effort. I doubt anyone here has the time or inclination to get involved in other projects, if that is the ask.
Thanks for your reply. If anyone's interested, get in touch. I will close this issue.
Nothing extracted yet.
Hello, author. Thank you so much for bringing us dxvk, a project that has brought a lot of old games to life. I am a regular Supreme Commander Forged Alliance (SCFA) player, and FAF is a community that strives to make SCFA, an old game from 2008, better in the new era.
I recently tried to apply dxvk to FAF and found that this project has a significant increase in the memory of FAF, thank you very much.
However, FAF still has a lot of problems with performance, game graphics (for example, some effects disappear when there are too many effects). With your help, these problems may be solved in the future.
I would like to ask if it is possible to get in touch with the FAF community and do some cooperation?