@MrChebik intel not work correct in DXVK in drivers on intel vulkan not complete
I'll be honest, I didn't really consider Intel when marking that extension as required, but DXVK needs it and some games won't work correctly without it. The best thing would be to file a feature request for Intel to implement that extension.
Thanks for the quick response. I just tried to run SkyrimSE, thinking that the Green dots could be fixed during rendering. Judging by the articles from Intel, they have already implemented this extension. It remains to work for Mesa. I'll try to write them.
I turned to the mesa-dev:
Yes, we already have support for VK_EXT_shader_viewport_index_layer. For
VK_EXT_vertex_attribute_divisor, it should be trivial and I'm happy to do
so but there are currently no tests for it and, up until this email, we
haven't had any call for that. We'll try to bump it up the priority list.--Jason
Great, in that case I'll close this issue.
Nothing extracted yet.
Hi, how I can use DXVK 0.60 through Intel (i965) with Mesa 18.1.2?
I don't have
VK_EXT_vertex_attribute_divisorextension.