protonscr

`VK_EXT_vertex_attribute_divisor` on i965

dxvkclosed intel anv
doitsujin/dxvk#447 · opened 2018-06-23 by obcardinal · updated 2018-06-26 · 5 comments · github
Oobcardinal 2018-06-23 github

Hi, how I can use DXVK 0.60 through Intel (i965) with Mesa 18.1.2?
I don't have VK_EXT_vertex_attribute_divisor extension.

warn:  Vulkan extension VK_EXT_shader_viewport_index_layer not supported
err:   Required Vulkan extension VK_EXT_vertex_attribute_divisor not supported
EEignar17 2018-06-23 github

@MrChebik intel not work correct in DXVK in drivers on intel vulkan not complete

Ddoitsujin maintainer 2018-06-23 github

I'll be honest, I didn't really consider Intel when marking that extension as required, but DXVK needs it and some games won't work correctly without it. The best thing would be to file a feature request for Intel to implement that extension.

Oobcardinal 2018-06-23 github

Thanks for the quick response. I just tried to run SkyrimSE, thinking that the Green dots could be fixed during rendering. Judging by the articles from Intel, they have already implemented this extension. It remains to work for Mesa. I'll try to write them.

Oobcardinal 2018-06-24 github

I turned to the mesa-dev:

Yes, we already have support for VK_EXT_shader_viewport_index_layer. For
VK_EXT_vertex_attribute_divisor, it should be trivial and I'm happy to do
so but there are currently no tests for it and, up until this email, we
haven't had any call for that. We'll try to bump it up the priority list.

--Jason

Ddoitsujin maintainer 2018-06-26 github

Great, in that case I'll close this issue.

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