Good apitrace example.
I can replay with native d3d11 and get correct render. The loading screen is normal.
If replay with dxvk latest master, loading screen is black and replay crash after loading screen.
Error in frame 382:
I'm using NVIDIA 566.36, so I suppose it's dxvk issue.
I don't get the crash, but the rendering issue seems to be due to us not properly supporting DXGI_FORMAT_A8_UNORM for UAVs. Unfortunately, implementing this "properly" on top of VK_FORMAT_A8_UNORM has regressed Crysis 2 in the past for unknown reasons and it isn't supported by any debugging tools at the moment, so this is tricky.
Yeah, https://github.com/doitsujin/dxvk/tree/dxgi-a8-unorm fixes the issue on my end. Still need to figure out why this breaks other games, though. Edit: Done.
ge-proton9-20x1 2024-12proton 9.0-3x1 2024-12proton 9.0-3ex1 2024-12PROTON_USE_WINED3D11=1x1 2024-12PROTON_USE_WINED3D11=1 %command%x1 2024-12
Players, judges, ballboys are missing legs, arms and faces at 100% resolution.


200% res alleviates this somehow, but not completely.
Before match the players are transparent.

Also some game transitions and loadscreens look like this.

Apitrace and proton log are with 2.4.1 and proton-9.0-3. Same results with dxvk 2.5.1 and proton exp/ge20. Game does not start at all with PROTON_USE_WINED3D11=1 %command%. These issues have been present since the game's release but no one reported it for some reason.
Software information
TopSpin 2K25 - 1920x1080, borderless, low/high settings.
System information
Apitrace file(s)
Apitrace
Log files
steam-1785650.zip