Hi there. Please attach logs, should appear next to the exe. Also make a apitrace if able
Hi there. Please attach logs, should appear next to the exe. Also make a apitrace if able
Uploaded log files for both versions
Doing a quick test with Intel on Windows while i was already there i am not spotting any obvious changes compared to native.
native
dxvk
This is how it looks on my system. I tried GTA IV and it looks good with 2.5.2, only Mafia is affected by this. Again reverting to 2.5.1 fixes the issue.
Do you have a HDR monitor?
I do, well technically is a TV, an OLED LG C8.
Might be something in the HDR chain of events that breaks then.
You can try to insert dxgi.enableHDR = True in to a file called dxvk.conf next to the games exe/dxvk DLLs. Though i am not sure that would really change anything.
Unfortunately I already tried it and it didn't work. I guess I will have to use the previous version.
This is a side effect of the exclusive fullscreen changes, disabling HDR in Windows settings should resolve the issue as well.
I don't have an HDR setup to test this with, but I suspect that sRGB content does not get interpreted correctly without a mode switch. This probably isn't something we can work around on our end though since all we can do is tell the Vulkan driver that we're displaying sRGB content, and we're already doing that.
2.5.3 should allow you to enable FSE again, see the release notes.
Thanks! Enabling the flag does fix the issue. I'm closing the issue now.
Nothing extracted yet.
Mafia DXVK.zip
When using DXVK version 2.5.2 to run Mafia Definitive Edition the colors are rendered incorrectly and are boosted or over saturated. This doesn't happen with version 2.5.1
If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows
Software information
Mafia Definitive Edition using max settings with exclusive fullscreen and vsync on.
System information
Edit: Added logs for both v2.5.1 and v2.5.2