Is the last screenshot Windows with dxvk? I haven't been able to reproduce that on Windows with Intel or AMD
Is the last screenshot Windows with dxvk? I haven't been able to reproduce that on Windows with Intel or AMD
yes. though it doesn't have the same issue as linux in any way... i only opened the game on windows to see if it was the same behavior, could be a driver issue, dont have an nvidia card ready to test
Lots of D3DCompile2 errors in the log, so using native d3dcompiler_43 (or _47) should fix this.
The Windows screenshot looks correct if we ignore the diagonal line, which is an ancient AMD driver bug that apparently never got fixed for old cards.
Installed d3dcompiler_47 and _43
Still corrupted
using wined3d fixes the bugs on the menu apparently
The game caches its shaders so if you've ran it with Wines builtin d3dcompiler_47 first before installing the native version you'll have to wipe drive_c/users/(username)/AppData/Local/Gameloft/Asphalt8/(random id)/temp/ in your Wine prefix to let the game generate them again.
Nothing extracted yet.
Software information
Asphalt 8 Airborne, installed via Heroic Games Launcher
defaulted to max settings and attempting to set lower results in a completely blank screen
performance was, good
results varied between game runs but the geometry artifacts were consistent
on Windows, half of the 3D rendered screen was stretched
Linux (Debian 12, RX6600)





Windows (21H2, WX3100):

System information
Linux:
24.2.4-1~bpo12+1, Vulkan 1.3.289Windows:
Apitrace file(s) (LINUX ONLY)
https://drive.google.com/file/d/10IELKDUL8sRjkGIL2cziFSwHKKo5hHoH/view?usp=drive_link
Log files (Linux only)
7580986b33344aeb8fd733caa7457a72-lastPlay.log
i have not tested behavior under WineD3D as i couldnt find a way to get heroic to do so
the above files are from multiple different game sessions that experienced the same behavior, apologies if this inhibits the ability to debug!