protonscr

Fallout New Vegas: problem with light sources

dxvkclosed
doitsujin/dxvk#4559 · opened 2024-12-28 by tomov15 · updated 2024-12-28 · 2 comments · github
Ttomov15 2024-12-28 github

the light source breaks the texture of the ground outside the radius of light, flickering occurs at a certain camera angle, pieces of the earth, road, and other details become bright or vice versa without applying light where it is needed

FalloutNV_2024_12_28_13_27_58_866
FalloutNV_2024_12_28_04_10_22_414

https://youtu.be/wAeDYimK1zw

Software information

New Vegas TTW, Ultra, AFx16, AAx4. running via MO2, mods are currently disabled

System information

  • Windows 10 x64
  • GPU: RTX 4060 Ti
  • Driver: 566.03
  • DXVK version: 2.5.2

FalloutNV_d3d9.log

BBlisto91 2024-12-28 github

Hi there. Can you check if it still happens on current master? Download is at the bottom of this link https://github.com/doitsujin/dxvk/actions/runs/12435734651

Ttomov15 2024-12-28 github

I checked this and can confirm that the problem no longer exists. the same as before, when I switched from 2.5.2 to 2.5.1 version, thanks

Nothing extracted yet.