DXVK no longer works on C&C Tiberian Sun
That game uses ddraw6 by default, and would have never worked with DXVK, unless you use some kind of mod?
DXVK no longer works on C&C Tiberian Sun
That game uses ddraw6 by default, and would have never worked with DXVK, unless you use some kind of mod?
I'm using CNC TS Client 7.01, and I switch the render to the CNC-DDRAW.
Games: C&C Red Alert 2
C&C Red Alert 2 is also a ddraw game. I'm assuming you're using cnc-ddraw's d3d9 renderer for that as well? Note that cnc-ddraw has an opengl backend and you should be using that directly for better performance anyway.
Try setting: renderer=opengl in ddraw.ini.
from version 2.5, DXVK no longer works on C&C Tiberian Sun.
Seems fine here, even with cnc-ddraw d3d9 + dxvk, not sure what the problem is on your end.
Choppy FPS fixed, by switching on the Radeon Enhanced Sync of AMD video cards in the driver.
@quake1982 Does this also work fine with 2.5.3 if you make a file called dxvk.conf next to the exe and insert dxvk.allowFse = True ?
@quake1982 Does this also work fine with 2.5.3 if you make a file called
dxvk.confnext to the exe and insertdxvk.allowFse = True?
Thank you for the reply, the latest version works fine for the game that I mentioned. But, I'll try the way you provided. Version 2.5.2 with choppy fps was quite strange on my PC, the major issue was because of the driver of my AMD card. The Radeon 7 is a pretty old video card comparing the RX 6000 series.
@quake1982 Friendly ping
Nothing extracted yet.
DXVK v2.5.2 causes very unstable and choppy framerate.
Games: C&C Red Alert 2
StarCraft 2
Also, from version 2.5, DXVK no longer works on C&C Tiberian Sun.
CPU: AMD Ryzen 9 3950X 16-Core Processor 3.49 GHz
GPU: AMD Radeon VII