Please run the game without all those config options, forcing anisotropic filtering can and will sometimes break stuff.
If that doesn't fix things, most likely a driver bug.
I just removed d3d11.samplerAnisotropy = 16 and it seems to have fixed it.
Should I report to Mesa? Is it supposed to work or is this normal? Since the other CoD games I tried are DX9 and d3d9.samplerAnisotropy = 16 does not produce an error on those. But Black Ops II is DX11 and d3d11.samplerAnisotropy = 16 seems to break it.
No, forcing anisotropy is a hack and is expected to break in some cases.
Nothing extracted yet.
Red outlines and visual glitches in Black Ops 2.
It's everywhere throughout the game, not just where the screenshot is taken.
Software information
Plutonium Launcher for various old Call of Duty games.
System information
DXVK Configuration File
Additional Info
System Wine is wine-tkg-git compiled with WoW64, Wayland, Staging and NTsync support. Using Lutris to manage everything. In a dedicated Call of Duty prefix just for Plutonium. Other CoD games don't exhibit this behavior, tried Black Ops 1, Modern Warfare 3 and World at War. No red visual bugs on those.