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Splinter Cell and Splinter Cell: Pandora Tomorrow: Issues using wine's wayland driver

dxvkclosed wine bugnot our bugd3d8
doitsujin/dxvk#4658 · opened 2025-01-30 by danielfikko · updated 2025-02-01 · 2 comments · github
Ddanielfikko 2025-01-30 github

Tom Clancy's Splinter Cell and Tom Clancy's Splinter Cell: Pandora Tomorrow

When using wine's wayland driver, both games crash when changing the game's resolution via the options menu. The same doesn't happen when using WineD3D or xwayland.

Software information

Tom Clancy's Splinter Cell and Tom Clancy's Splinter Cell: Pandora Tomorrow

System information

  • GPU: AMD Radeon RX 5500 XT (RADV NAVI14)
  • Driver: Mesa 24.3.4-arch1.1
  • Wine version: wine-10.0
  • DXVK version: v2.5.3-78-g0cad97d5 (git master)

Log files

SplinterCell1-wayland.txt
SplinterCell2-wayland.txt

BBlisto91 2025-01-30 github
wp_tearing_control_manager_v1#67: error 0: Tearing control object already exists!
0128:err:waylanddrv:wayland_read_events_thread Failed to read events from the compositor, terminating process

Seems to be the lines of interest from the log.

KK0bin maintainer 2025-02-01 github

DXVK does not directly interact with Wayland or X11 at all. It's a Windows DLL that calls Windows functions for window management and Vulkan presentation and it's the responsibility of Wine to translate those APIs to the X11/Wayland equivalent. So if there's a crash with the Winewayland driver, that's a Wine bug.

Nothing extracted yet.