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[Question] Radeonᵀᴹ Anti-Lag and dxvk.latencySleep

dxvkclosed question
doitsujin/dxvk#4708 · opened 2025-02-22 by WapMap · updated 2025-02-22 · 2 comments · github
WWapMap 2025-02-22 github

I only have three questions.

  1. Does Radeonᵀᴹ Anti-Lag work with DXVK at all?
  2. Will Radeonᵀᴹ Anti-Lag work with dxvk.latencySleep?
  3. If they are not compatible, but each can work separately, which is better at reducing input latency?
KK0bin maintainer 2025-02-22 github

Anti Lag 1 hooked games and was basically indistinguishable from a cheat, resulting in people getting banned from multiplayer games. So that's obviously something we don't support.

It should be possible to hook up Anti Lag 2:
https://github.com/GPUOpen-LibrariesAndSDKs/AntiLag2-SDK/blob/main/ffx_antilag2_dx11.h

A possible implementation would use DXVKs built-in latency sleep but provide it with more information, so it would work a bit better.

However, that doesn't really seem worth the effort. According to AMDs marketing page for it, the only games that support it are CS2, Dota 2 and Ghost of Tsushima.
Two of those have Linux ports and don't support running the Windows version through Proton on Linux and the other one is D3D12. That leaves exactly 0 games that would use a possible implementation in DXVK.

WWapMap 2025-02-22 github

Got it, thanks for the detailed answer.

Nothing extracted yet.