May I ask what your point is?
That commit issues a warning because DXVK is currently doing buffer updates on deferred contexts in a fast way, which is however unsafe if command lists get submitted multiple times. So far I haven't encountered a single game which does that, though.
I wanted to ask, will you implement D3D11 the Nvidia multi-threaded way or the AMD single threaded way for the command listing?
D3D11 deferred contexts and command lists are already fully implemented. Command buffer recording is serialized to a single thread, D3D11 prevents efficient multithreading by design.
Nothing extracted yet.
I hope that "deferred context/multi-threaded command lists" are first priority for DXVK. The commit bc1384b can be a wrong turn, DXVK can end up like AMD's driver. Thanks for the good work.