Hi there.
Does it also crash with older versions of dxvk? If you know.
How is memory usage when running the game with dxvk?
I tried with 2.5.2 adn the ram consuption on everithing cuz i use msi afterburner it s on 8 gb and half saame with the latest beta
without any dxvk it s like 8 gb of ram an 300 mb in total i have 32 gb installled in my system
In regards to performance then you shouldn't in general expect that dxvk will always give a boost. At least not versus Nvidia's d3d11 driver while also being GPU bound.
ok
PROTON_LOG=1x1 2025-02
Please describe your issue as accurately as possible.
If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows
Software information
Name of the game, settings used etc.
Granny at the max settings at 3440x1440 in 110 hz with dxvk i enterd the game ,i noticed the game runs at lower frame rate like 90 and befor to apply dxvk like 120 and i selected play it playied the cutscene and then it crashed the game the game uses dx11 and it s on x64 platform i tried restarting the game and it works but on like 80 frames but with a lot of sttuters not 100 or so and even the loading times are longer and some times is crashing random
System information
Apitrace file(s)
For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Log files
Please attach Proton or Wine logs as a text file:
Granny_dxgi.log
Granny_d3d11.log
PROTON_LOG=1 %command%and attach the correspondingsteam-xxxxx.logfile in your home directory.wine game.exe > game.log 2>&1and attach the resultinggame.logfile.