This is something that started happening with the Windows AMD drivers after 23.8.2 when using dxvk d3d9. Don't know the reason but their Linux drivers are fine.
I assume if you install 23.8.2 it will work?
This is something that started happening with the Windows AMD drivers after 23.8.2 when using dxvk d3d9. Don't know the reason but their Linux drivers are fine. I assume if you install 23.8.2 it will work?
Haven't tried 23.8.2 but I can't go recommend my friends to use DXVK on KF1 if they have to revert to old drivers. If it's an AMD windows issue i'll report it to them i guess. Since post RDNA GPUs can't handle mipmaps properly in pre-DX10 titles DXVK is basically a must have and works wonders in so many other titles. I haven't tested KF1 on nvidia or intel Xe hardware yet.
Edit: Got it working on R7 & R9 GPUs. Persists with DXVK 2.6 with 25.3.1 drivers.
Encountering this same issue on Red Orchestra: Ostfront '41-'45. For those not familiar, this game is from the same developers and running on the same engine modification as Killing Floor. In my case, I'm running an Nvidia RTX 3080 with the latest drivers on Windows 10 and DXVK 2.6.
@GDrukenmiller hi there. Please make a new issue with logs. If you are using Nvidia it shouldn't be the same problem.
Using 25.3.1 drivers, KF1 works up until DXVK 2.1 in windowed mode only. In fullscreen there's always a black screen.
All versions after either freeze with no sound or there's sound with a black screen.
There's extreme stuttering with "dxvk.enableGraphicsPipelineLibrary = Auto" and considerably less with "False" but still very stuttery.
Some things don't render at all or incorrectly like water FX even with float emulation "Strict".
The only "warn" in log:
warn: D3D9DeviceEx::SetRenderState: Unhandled render state 26
Nothing extracted yet.
The game has a black screen even with a custom dxvk.config (you can hear the menu sound tho) with d3d9.deferSurfaceCreation = True. I've essentially tried all custom options and nothing made the game work. It kinda works if you launch it at a smaller resolution in windowed mode but crashes soon after using multiple different GPUs and drivers and dxvk versions and even modified game .ini files. I can paste my log and config files if required.
Edit: Got it working on R7 & R9 GPUs. Persists with DXVK 2.6 with 25.3.1 drivers.
Software information
Killing Floor, Unreal Engine 2, DX9, x86
System information