Power profiles are a driver decision, DXVK has literally nothing to do with that at all.
when then
maybe nvidia driver is borked, who knows
all I know is that the game with dxvk is using double the power the render the sky
I'd need you to make an apitrace of that sky shot there so we can see what the game is doing.
I don't really know how to do that, if you could provide instructions
btw I reported this before the release of the new version today, testing now with the latest release it seems more reasonable: looking at the sky does bring down clocks and power, still higher than vanilla dx9 but I was told that's to be expected
I don't really know how to do that, if you could provide instructions
Quoting the template you get when you open a new issue here:
Apitrace file(s)
- Put a link here
For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
btw I reported this before the release of the new version today, testing now with the latest release it seems more reasonable: looking at the sky does bring down clocks and power, still higher than vanilla dx9 but I was told that's to be expected
Yeah looking at the numbers it just seems like the driver treats us differently for some reason. I don't know why and there isnt really anything we can do about it. I took a look at how we render the sky in GTA IV and there wasn't really anything noticable or wrong with it.
So I think I'll close the issue, as we aren't doing anything wrong and there isn't anything we can do about the way the driver manages power either.
Nothing extracted yet.
with dxvk the game seems to always use the "prefer maximum performance" mode, even when nothing is going on in the screen (looking at sky, gpu at maximum clock and using like 15%), changing the power modes on control panel or nvidia inspector has no effect
without dxvk the game behaves as expected according to selected power mode