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[Question] dxvk.latencySleep with Frame Limit and Tear Free

dxvkclosed
doitsujin/dxvk#4765 · opened 2025-03-14 by WapMap · updated 2025-03-14 · 2 comments · github
WWapMap 2025-03-14 github

Will dxvk.latencySleep = True work correctly with dxgi.maxFrameRate/d3d9.maxFrameRate = 144 and dxvk.tearFree = True enabled in the config? Or the situation will be like with AMD Chill and AMD Anti-Lag, that they cannot be enabled together.

Ddoitsujin maintainer 2025-03-14 github

The built-in low latency mode will work together with the built-in frame rate limiter, but keep in mind that that mode isn't really all that useful for anything outside of some old d3d9 games because anything more modern than that has several layers of threading, and we have no way to really stall the application thread that's responsible for input sampling.

As for games with native Reflex support, that kind of falls apart as soon as any sort of V-Sync or frame rate limiting is going on.

WWapMap 2025-03-14 github

Understood, thanks for the reply.

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