If afterburner/rtss sees the game is using Vulkan then it should be working yes
如果 Afterburner/RTSS 检测到游戏正在使用 Vulkan,那么它应该可以正常工作
Yes, I'm pretty sure it's working, but I'm not sure whether DXVK can improve this UE3 DX9 game to any extent, so I'm looking for an answer.
You'll have to compare the game yourself between d3d9 and Vulkan to see if one runs better than the other
你需要自己在 d3d9 和 Vulkan 之间比较游戏,看看哪一个运行得更好
okay, thanks for your answer.
vulkan-1.dllx1 2025-03
I tried converting a 15 year old game from DX9 to VUL, but I'm not sure if it worked
Through MSI AFTERBURNER, you can see that running on VULKAN,The MSI AFTERBURNER OSD monitoring panel also automatically updates to VULKAN information.
It is difficult for me to tell whether it works or not. When I used the latest version, I ran it for about 1-2 hours in a scene with a relatively large drawing, and then the game crashed. This may be a bug in the original game.
I'm playing the 32-bit client from 2015, Blade & Soul. It's quite old and uses DX9. Here's the log. If you have time, can you help me see if DXVK works for this game? Because this game is UE3, the optimization is really rubbish.
Log: