ReShade is hooking the Vulkan functions, so I imagine the issue is on their side and there isn't much we can do about it.
d2d1.dllx1 2025-03d3d10.dllx1 2025-03d3d10_1.dllx1 2025-03d3d11.dllx1 2025-03d3d12.dllx1 2025-03d3d9.dllx1 2025-03dinput.dllx1 2025-03dinput8.dllx1 2025-03dxgi.dllx1 2025-03opengl32.dllx1 2025-03reshade64.dllx1 2025-03user32.dllx1 2025-03vrclient_x64.dllx1 2025-03
I'm trying to play ME1LE with DXVK to gain some extra fps (I'm having fps drops with Dx11) + Some Shades that are affecting the game's UI. I want to use REST to remove the effects on these elements, but the game is not starting after the launcher. If I remove ReshadeEffectShaderToggler.addon64, the game starts normally. What could it be?
Software information
Mass Effect 1 Legendary Edition + DXVK 2.6 + REST v1.3.23.633 + Reshade 6.4.1
System information
Log files
Reshade Log
01:03:48:907 [31132] | INFO | Initializing crosire's ReShade version '6.4.1.1965' (64-bit) loaded from 'C:\ProgramData\ReShade\ReShade64.dll' into 'Z:\SteamLibrary\steamapps\common\Mass Effect Legendary Edition\Game\ME1\Binaries\Win64\MassEffect1.exe' (0xBB2E4EFB) ...
01:03:48:959 [31132] | INFO | Registering hooks for 'user32.dll' ...
01:03:48:959 [31132] | INFO | > Libraries loaded.
01:03:48:960 [31132] | INFO | > Found 21 match(es). Installing ...
01:03:49:011 [31132] | INFO | Registering hooks for 'C:\WINDOWS\system32\dinput.dll' ...
01:03:49:012 [31132] | INFO | > Delayed.
01:03:49:012 [31132] | INFO | Registering hooks for 'C:\WINDOWS\system32\dinput8.dll' ...
01:03:49:012 [31132] | INFO | > Libraries loaded.
01:03:49:012 [31132] | INFO | > Found 2 match(es). Installing ...
01:03:49:063 [31132] | INFO | Registering hooks for 'C:\WINDOWS\system32\d2d1.dll' ...
01:03:49:064 [31132] | INFO | > Delayed.
01:03:49:064 [31132] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d9.dll' ...
01:03:49:064 [31132] | INFO | > Delayed.
01:03:49:064 [31132] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10.dll' ...
01:03:49:064 [31132] | INFO | > Delayed.
01:03:49:065 [31132] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10_1.dll' ...
01:03:49:065 [31132] | INFO | > Delayed.
01:03:49:065 [31132] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d11.dll' ...
01:03:49:065 [31132] | INFO | > Delayed.
01:03:49:065 [31132] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d12.dll' ...
01:03:49:065 [31132] | INFO | > Delayed.
01:03:49:066 [31132] | INFO | Registering hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
01:03:49:066 [31132] | INFO | > Libraries loaded.
01:03:49:066 [31132] | INFO | > Found 5 match(es). Installing ...
01:03:49:118 [31132] | INFO | Registering hooks for 'C:\WINDOWS\system32\opengl32.dll' ...
01:03:49:118 [31132] | INFO | > Delayed.
01:03:49:118 [31132] | INFO | Registering hooks for 'vrclient_x64.dll' ...
01:03:49:118 [31132] | INFO | > Delayed.
01:03:49:118 [31132] | INFO | Initialized.
01:03:49:135 [31132] | INFO | Redirecting CreateDXGIFactory1(riid = {C1B6694F-FF09-44A9-B03C-77900A0A1D17}, ppFactory = 000000CDC39FA3E0) ...
01:03:49:136 [31132] | INFO | Redirecting vkCreateInstance(pCreateInfo = 000000CDC39F9A80, pAllocator = 0000000000000000, pInstance = 000000CDC39FA938) ...
01:03:49:136 [31132] | INFO | > Dumping enabled instance extensions:
01:03:49:136 [31132] | INFO | VK_EXT_surface_maintenance1
01:03:49:136 [31132] | INFO | VK_KHR_get_surface_capabilities2
01:03:49:136 [31132] | INFO | VK_KHR_surface
01:03:49:137 [31132] | INFO | VK_KHR_win32_surface
01:03:49:137 [31132] | INFO | > Requesting new Vulkan instance for API version 1.3.
01:03:49:138 [31132] | INFO | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}, ppFactory = 000000CDC39EFDB8) ...
01:03:49:142 [31132] | INFO | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}, ppFactory = 000000CDC39EFDB8) ...
01:03:49:147 [31132] | INFO | Redirecting CreateDXGIFactory1(riid = {C1B6694F-FF09-44A9-B03C-77900A0A1D17}, ppFactory = 000000CDC39F9878) ...
01:03:49:149 [31132] | INFO | Redirecting CreateDXGIFactory1(riid = {C1B6694F-FF09-44A9-B03C-77900A0A1D17}, ppFactory = 000000CDC39F9878) ...
01:03:49:151 [31132] | INFO | Redirecting CreateDXGIFactory1(riid = {C1B6694F-FF09-44A9-B03C-77900A0A1D17}, ppFactory = 000000CDC39FD718) ...
01:03:49:154 [31132] | INFO | Redirecting CreateDXGIFactory1(riid = {C1B6694F-FF09-44A9-B03C-77900A0A1D17}, ppFactory = 000000CDC39FD718) ...
01:03:49:156 [31132] | INFO | Redirecting CreateDXGIFactory1(riid = {C1B6694F-FF09-44A9-B03C-77900A0A1D17}, ppFactory = 000000CDC39FD718) ...
01:03:49:158 [31132] | INFO | Redirecting CreateDXGIFactory1(riid = {C1B6694F-FF09-44A9-B03C-77900A0A1D17}, ppFactory = 000000CDC39FD718) ...
01:03:49:263 [31132] | INFO | Redirecting RegisterClassExW(lpWndClassEx = 000000CDC39FE4D0 { "LaunchUnrealUWindowsClient", style = 0x20 }) ...
01:03:49:312 [ 8780] | INFO | Redirecting RegisterClassW(lpWndClass = 000000CDEA57F8E0 { "SplashScreenClass", style = 0x3 }) ...
01:03:49:312 [ 8780] | INFO | > Adding 'CS_OWNDC' window class style flag to "SplashScreenClass".
01:03:56:877 [31132] | INFO | Redirecting DirectInput8Create(hinst = 00007FF610D10000, dwVersion = 800, riidltf = {BF798031-483A-4DA2-AA99-5D64ED369700}, ppvOut = 00007FF6128AB1F0, pUnkOuter = 0000000000000000) ...
01:03:56:960 [31132] | INFO | Redirecting IDirectInput8W::CreateDevice(this = 00000213617AB7D0, rguid = {6F1D2B60-D5A0-11CF-BFC7-444553540000}, lplpDirectInputDevice = 00007FF6128AB1F8, pUnkOuter = 0000000000000000) ...
01:03:57:121 [31132] | INFO | Redirecting vkCreateDevice(physicalDevice = 00000213619EE550, pCreateInfo = 000000CDC39FA820, pAllocator = 0000000000000000, pDevice = 000000CDC39FA7F8) ...
01:03:57:122 [31132] | INFO | > Dumping enabled device extensions:
01:03:57:122 [31132] | INFO | VK_EXT_attachment_feedback_loop_layout
01:03:57:122 [31132] | INFO | VK_EXT_conservative_rasterization
01:03:57:122 [31132] | INFO | VK_EXT_custom_border_color
01:03:57:122 [31132] | INFO | VK_EXT_depth_bias_control
01:03:57:122 [31132] | INFO | VK_EXT_depth_clip_enable
01:03:57:122 [31132] | INFO | VK_EXT_extended_dynamic_state3
01:03:57:122 [31132] | INFO | VK_EXT_fragment_shader_interlock
01:03:57:122 [31132] | INFO | VK_EXT_full_screen_exclusive
01:03:57:122 [31132] | INFO | VK_EXT_graphics_pipeline_library
01:03:57:122 [31132] | INFO | VK_EXT_hdr_metadata
01:03:57:123 [31132] | INFO | VK_EXT_line_rasterization
01:03:57:123 [31132] | INFO | VK_EXT_memory_priority
01:03:57:123 [31132] | INFO | VK_EXT_multi_draw
01:03:57:123 [31132] | INFO | VK_EXT_non_seamless_cube_map
01:03:57:123 [31132] | INFO | VK_EXT_pageable_device_local_memory
01:03:57:123 [31132] | INFO | VK_EXT_robustness2
01:03:57:123 [31132] | INFO | VK_EXT_shader_module_identifier
01:03:57:123 [31132] | INFO | VK_EXT_swapchain_maintenance1
01:03:57:123 [31132] | INFO | VK_EXT_transform_feedback
01:03:57:123 [31132] | INFO | VK_EXT_vertex_attribute_divisor
01:03:57:123 [31132] | INFO | VK_KHR_external_memory_win32
01:03:57:123 [31132] | INFO | VK_KHR_external_semaphore_win32
01:03:57:124 [31132] | INFO | VK_KHR_maintenance5
01:03:57:124 [31132] | INFO | VK_KHR_pipeline_library
01:03:57:124 [31132] | INFO | VK_KHR_present_id
01:03:57:124 [31132] | INFO | VK_KHR_present_wait
01:03:57:124 [31132] | INFO | VK_KHR_swapchain
01:03:57:124 [31132] | INFO | VK_KHR_win32_keyed_mutex
01:03:57:124 [31132] | INFO | VK_NVX_binary_import
01:03:57:124 [31132] | INFO | VK_NVX_image_view_handle
01:03:57:124 [31132] | INFO | VK_NV_descriptor_pool_overallocation
01:03:57:124 [31132] | INFO | VK_NV_low_latency2
01:03:57:124 [31132] | INFO | VK_NV_raw_access_chains
01:03:57:200 [31132] | INFO | Searching for add-ons (*.addon, *.addon64) in 'Z:\SteamLibrary\steamapps\common\Mass Effect Legendary Edition\Game\ME1\Binaries\Win64' ...
01:03:57:201 [31132] | INFO | Loading add-on from 'Z:\SteamLibrary\steamapps\common\Mass Effect Legendary Edition\Game\ME1\Binaries\Win64\ReshadeEffectShaderToggler.addon64' ...
01:03:57:203 [31132] | INFO | Registered add-on "Reshade Effect Shader Toggler" v1.3.23.633 using ReShade API version 14.
01:03:57:203 [31132] | INFO | [Reshade Effect Shader Toggler] Loading config file from "Z:\SteamLibrary\steamapps\common\Mass Effect Legendary Edition\Game\ME1\Binaries\Win64\ReshadeEffectShaderToggler.ini"
01:03:57:203 [31132] | INFO | [Reshade Effect Shader Toggler] Could not find config file at "Z:\SteamLibrary\steamapps\common\Mass Effect Legendary Edition\Game\ME1\Binaries\Win64\ReshadeEffectShaderToggler.ini"
01:03:57:203 [31132] | INFO | [Reshade Effect Shader Toggler] No resource shim initialized
01:03:57:299 [31132] | INFO | Redirecting vkCreateWin32SurfaceKHR(instance = 0000021357A474D0, pCreateInfo = 000000CDC39FB670, pAllocator = 0000000000000000, pSurface = 000002132E375A98) ...
01:04:03:976 [36376] | INFO | Redirecting vkDestroySwapchainKHR(device = 0000021375C82FE0, swapchain = 0000000000000000, pAllocator = 0000000000000000) ...
01:04:03:981 [36376] | INFO | Redirecting vkCreateSwapchainKHR(device = 0000021375C82FE0, pCreateInfo = 000000CDE9B7EA70, pAllocator = 0000000000000000, pSwapchain = 000002132E375AA0) ...
01:04:03:981 [36376] | INFO | > Dumping swap chain description:
01:04:03:981 [36376] | INFO | +-----------------------------------------+-----------------------------------------+
01:04:03:982 [36376] | INFO | | Parameter | Value |
01:04:03:982 [36376] | INFO | +-----------------------------------------+-----------------------------------------+
01:04:03:982 [36376] | INFO | | flags | 0x4 |
01:04:03:982 [36376] | INFO | | surface | 000002132F3922E0 |
01:04:03:982 [36376] | INFO | | minImageCount | 3 |
01:04:03:982 [36376] | INFO | | imageFormat | VK_FORMAT_R8G8B8A8_SRGB |
01:04:03:982 [36376] | INFO | | imageColorSpace | VK_COLOR_SPACE_SRGB_NONLINEAR_KHR |
01:04:03:982 [36376] | INFO | | imageExtent | 2560 1440 |
01:04:03:982 [36376] | INFO | | imageArrayLayers | 1 |
01:04:03:982 [36376] | INFO | | imageUsage | 0x13 |
01:04:03:982 [36376] | INFO | | imageSharingMode | 0 |
01:04:03:982 [36376] | INFO | | queueFamilyIndexCount | 0 |
01:04:03:982 [36376] | INFO | | preTransform | 0x1 |
01:04:03:982 [36376] | INFO | | compositeAlpha | 0x1 |
01:04:03:983 [36376] | INFO | | presentMode | 2 |
01:04:03:983 [36376] | INFO | | clipped | true |
01:04:03:983 [36376] | INFO | | oldSwapchain | 0000000000000000 |
01:04:03:983 [36376] | INFO | +-----------------------------------------+-----------------------------------------+
01:04:03:985 [36376] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\opengl32.dll' (Just loaded via LoadLibrary('opengl32.dll')) ...
01:04:03:985 [36376] | INFO | > Found 360 match(es). Installing ...
01:04:04:064 [36376] | INFO | Redirecting wglSetPixelFormat(hdc = 00000000410120D3, iPixelFormat = 1, ppfd = 000000CDE9B7DD00) ...
01:04:04:074 [36376] | INFO | Running on NVIDIA GeForce RTX 3070 Ti Driver 572.83.
01:04:04:249 [36376] | INFO | Recreated runtime environment on runtime 000002137C3D0870 ('Z:\SteamLibrary\steamapps\common\Mass Effect Legendary Edition\Game\ME1\Binaries\Win64\ReShade.ini').
d3d11 Log
info: D3D11InternalCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_1
info: D3D11InternalCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Device properties:
info: Device : NVIDIA GeForce RTX 3070 Ti
info: Driver : NVIDIA 572.83.0
info: Enabled device extensions:
info: VK_EXT_attachment_feedback_loop_layout
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_bias_control
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state3
info: VK_EXT_fragment_shader_interlock
info: VK_EXT_full_screen_exclusive
info: VK_EXT_graphics_pipeline_library
info: VK_EXT_hdr_metadata
info: VK_EXT_line_rasterization
info: VK_EXT_memory_priority
info: VK_EXT_multi_draw
info: VK_EXT_non_seamless_cube_map
info: VK_EXT_pageable_device_local_memory
info: VK_EXT_robustness2
info: VK_EXT_shader_module_identifier
info: VK_EXT_swapchain_maintenance1
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_external_memory_win32
info: VK_KHR_external_semaphore_win32
info: VK_KHR_maintenance5
info: VK_KHR_pipeline_library
info: VK_KHR_present_id
info: VK_KHR_present_wait
info: VK_KHR_swapchain
info: VK_KHR_win32_keyed_mutex
info: VK_NVX_binary_import
info: VK_NVX_image_view_handle
info: VK_NV_descriptor_pool_overallocation
info: VK_NV_low_latency2
info: VK_NV_raw_access_chains
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 1
info: sampleRateShading : 1
info: dualSrcBlend : 1
info: logicOp : 1
info: multiDrawIndirect : 1
info: drawIndirectFirstInstance : 1
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: wideLines : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 1
info: shaderImageGatherExtended : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 1
info: shaderInt64 : 1
info: variableMultisampleRate : 1
info: shaderResourceResidency : 1
info: shaderResourceMinLod : 1
info: sparseBinding : 1
info: sparseResidencyBuffer : 1
info: sparseResidencyImage2D : 1
info: sparseResidencyImage3D : 1
info: sparseResidency2Samples : 1
info: sparseResidency4Samples : 1
info: sparseResidency8Samples : 1
info: sparseResidency16Samples : 1
info: sparseResidencyAliased : 1
info: Vulkan 1.1
info: shaderDrawParameters : 1
info: Vulkan 1.2
info: samplerMirrorClampToEdge : 1
info: drawIndirectCount : 1
info: samplerFilterMinmax : 1
info: hostQueryReset : 1
info: timelineSemaphore : 1
info: bufferDeviceAddress : 1
info: shaderOutputViewportIndex : 1
info: shaderOutputLayer : 1
info: vulkanMemoryModel : 1
info: Vulkan 1.3
info: robustImageAccess : 0
info: pipelineCreationCacheControl : 1
info: shaderDemoteToHelperInvocation : 1
info: shaderZeroInitializeWorkgroupMemory : 0
info: synchronization2 : 1
info: dynamicRendering : 1
info: VK_AMD_shader_fragment_mask
info: extension supported : 0
info: VK_EXT_attachment_feedback_loop_layout
info: attachmentFeedbackLoopLayout : 0
info: VK_EXT_conservative_rasterization
info: extension supported : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_depth_bias_control
info: depthBiasControl : 1
info: leastRepresentableValueForceUnormRepresentation : 1
info: floatRepresentation : 0
info: depthBiasExact : 1
info: VK_EXT_extended_dynamic_state3
info: extDynamicState3AlphaToCoverageEnable : 1
info: extDynamicState3DepthClipEnable : 1
info: extDynamicState3RasterizationSamples : 1
info: extDynamicState3SampleMask : 1
info: extDynamicState3LineRasterizationMode : 1
info: VK_EXT_fragment_shader_interlock
info: fragmentShaderSampleInterlock : 1
info: fragmentShaderPixelInterlock : 1
info: VK_EXT_full_screen_exclusive
info: extension supported : 1
info: VK_EXT_graphics_pipeline_library
info: graphicsPipelineLibrary : 1
info: VK_EXT_line_rasterization
info: rectangularLines : 1
info: smoothLines : 1
info: VK_EXT_memory_budget
info: extension supported : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_multi_draw
info: multiDraw : 1
info: VK_EXT_non_seamless_cube_map
info: nonSeamlessCubeMap : 0
info: VK_EXT_pageable_device_local_memory
info: pageableDeviceLocalMemory : 1
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_module_identifier
info: shaderModuleIdentifier : 1
info: VK_EXT_shader_stencil_export
info: extension supported : 0
info: VK_EXT_swapchain_colorspace
info: extension supported : 0
info: VK_EXT_swapchain_maintenance1
info: swapchainMaintenance1 : 1
info: VK_EXT_hdr_metadata
info: extension supported : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_external_memory_win32
info: extension supported : 1
info: VK_KHR_external_semaphore_win32
info: extension supported : 1
info: VK_KHR_maintenance5
info: maintenance5 : 1
info: VK_KHR_present_id
info: presentId : 1
info: VK_KHR_present_wait
info: presentWait : 1
info: VK_NV_descriptor_pool_overallocation
info: descriptorPoolOverallocation : 1
info: VK_NV_low_latency2
info: extension supported : 1
info: VK_NV_raw_access_chains
info: shaderRawAccessChains : 1
info: VK_NVX_binary_import
info: extension supported : 1
info: VK_NVX_image_view_handle
info: extension supported : 1
info: VK_KHR_win32_keyed_mutex
info: extension supported : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: Sparse : 0
info: Memory type mask for sparse resources: 0x2
info: Memory type mask for buffer resources: 0x3b, usage: 0x219ff
info: DXVK: Graphics pipeline libraries supported
info: D3D11InternalCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_1
info: D3D11InternalCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Device properties:
info: Device : NVIDIA GeForce RTX 3070 Ti
info: Driver : NVIDIA 572.83.0
info: Enabled device extensions:
info: VK_EXT_attachment_feedback_loop_layout
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_bias_control
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state3
info: VK_EXT_fragment_shader_interlock
info: VK_EXT_full_screen_exclusive
info: VK_EXT_graphics_pipeline_library
info: VK_EXT_hdr_metadata
info: VK_EXT_line_rasterization
info: VK_EXT_memory_priority
info: VK_EXT_multi_draw
info: VK_EXT_non_seamless_cube_map
info: VK_EXT_pageable_device_local_memory
info: VK_EXT_robustness2
info: VK_EXT_shader_module_identifier
info: VK_EXT_swapchain_maintenance1
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_external_memory_win32
info: VK_KHR_external_semaphore_win32
info: VK_KHR_maintenance5
info: VK_KHR_pipeline_library
info: VK_KHR_present_id
info: VK_KHR_present_wait
info: VK_KHR_swapchain
info: VK_KHR_win32_keyed_mutex
info: VK_NVX_binary_import
info: VK_NVX_image_view_handle
info: VK_NV_descriptor_pool_overallocation
info: VK_NV_low_latency2
info: VK_NV_raw_access_chains
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 1
info: sampleRateShading : 1
info: dualSrcBlend : 1
info: logicOp : 1
info: multiDrawIndirect : 1
info: drawIndirectFirstInstance : 1
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: wideLines : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 1
info: shaderImageGatherExtended : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 1
info: shaderInt64 : 1
info: variableMultisampleRate : 1
info: shaderResourceResidency : 1
info: shaderResourceMinLod : 1
info: sparseBinding : 1
info: sparseResidencyBuffer : 1
info: sparseResidencyImage2D : 1
info: sparseResidencyImage3D : 1
info: sparseResidency2Samples : 1
info: sparseResidency4Samples : 1
info: sparseResidency8Samples : 1
info: sparseResidency16Samples : 1
info: sparseResidencyAliased : 1
info: Vulkan 1.1
info: shaderDrawParameters : 1
info: Vulkan 1.2
info: samplerMirrorClampToEdge : 1
info: drawIndirectCount : 1
info: samplerFilterMinmax : 1
info: hostQueryReset : 1
info: timelineSemaphore : 1
info: bufferDeviceAddress : 1
info: shaderOutputViewportIndex : 1
info: shaderOutputLayer : 1
info: vulkanMemoryModel : 1
info: Vulkan 1.3
info: robustImageAccess : 0
info: pipelineCreationCacheControl : 1
info: shaderDemoteToHelperInvocation : 1
info: shaderZeroInitializeWorkgroupMemory : 0
info: synchronization2 : 1
info: dynamicRendering : 1
info: VK_AMD_shader_fragment_mask
info: extension supported : 0
info: VK_EXT_attachment_feedback_loop_layout
info: attachmentFeedbackLoopLayout : 0
info: VK_EXT_conservative_rasterization
info: extension supported : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_depth_bias_control
info: depthBiasControl : 1
info: leastRepresentableValueForceUnormRepresentation : 1
info: floatRepresentation : 0
info: depthBiasExact : 1
info: VK_EXT_extended_dynamic_state3
info: extDynamicState3AlphaToCoverageEnable : 1
info: extDynamicState3DepthClipEnable : 1
info: extDynamicState3RasterizationSamples : 1
info: extDynamicState3SampleMask : 1
info: extDynamicState3LineRasterizationMode : 1
info: VK_EXT_fragment_shader_interlock
info: fragmentShaderSampleInterlock : 1
info: fragmentShaderPixelInterlock : 1
info: VK_EXT_full_screen_exclusive
info: extension supported : 1
info: VK_EXT_graphics_pipeline_library
info: graphicsPipelineLibrary : 1
info: VK_EXT_line_rasterization
info: rectangularLines : 1
info: smoothLines : 1
info: VK_EXT_memory_budget
info: extension supported : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_multi_draw
info: multiDraw : 1
info: VK_EXT_non_seamless_cube_map
info: nonSeamlessCubeMap : 0
info: VK_EXT_pageable_device_local_memory
info: pageableDeviceLocalMemory : 1
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_module_identifier
info: shaderModuleIdentifier : 1
info: VK_EXT_shader_stencil_export
info: extension supported : 0
info: VK_EXT_swapchain_colorspace
info: extension supported : 0
info: VK_EXT_swapchain_maintenance1
info: swapchainMaintenance1 : 1
info: VK_EXT_hdr_metadata
info: extension supported : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_external_memory_win32
info: extension supported : 1
info: VK_KHR_external_semaphore_win32
info: extension supported : 1
info: VK_KHR_maintenance5
info: maintenance5 : 1
info: VK_KHR_present_id
info: presentId : 1
info: VK_KHR_present_wait
info: presentWait : 1
info: VK_NV_descriptor_pool_overallocation
info: descriptorPoolOverallocation : 1
info: VK_NV_low_latency2
info: extension supported : 1
info: VK_NV_raw_access_chains
info: shaderRawAccessChains : 1
info: VK_NVX_binary_import