Lots of d3dcompiler errors in the log, might be worth trying with native d3dcompiler.
So I'm using protontricks for now and I have four options for the d3dcompiler: d3dcompiler_42, d3dcompiler_43, d3dcompiler_46, and d3dcompiler_47. Which one should I choose? Should I be using something other than protontricks?
Without looking at the log, probably d3dcompiler_47, but just doing all of them doesn't really hurt either. Protontricks is fine.
It is d3dcompiler_47 yes as it gets pulled in by the builtin d3dx9_41. When i tested this a week ago i had to manually force that d3dx9_41 to builtin though as the game have a DirectX installer as a prerequisite on Steam. Don't know why it didn't seem to do anything for you.
Ofc ideally it shouldn't matter and the builtin versions should also work.
It is
d3dcompiler_47yes as it gets pulled in by the builtind3dx9_41. When i tested this a week ago i had to manually force thatd3dx9_41to builtin though as the game have a DirectX installer as a prerequisite on Steam. Don't know why it didn't seem to do anything for you. Ofc ideally it shouldn't matter and the builtin versions should also work.
How do you force d3dx9_41 to builtin? This is the first time I'm doing this.
Nvm, adding d3dcompiler_47 fixed the crash, and now everything seems to work.
Nothing extracted yet.
This seems to be a regression in DXVK, as it does not crash with wined3d (although the rendering bugs out there when you get into the game).
Software information
Game: Defense Grid: The Awakening
System information
Apitrace file(s)
Log files
From Proton: steam-18500.log
If you need more info, let me know.