Hi there and thank you for the issue.
Can you check if adding d3d9.cachedDynamicBuffers = True to the dxvk.conf helps?
Edit:
I see this is being spammed quite a lot in the log
err: Presenter: Failed to create Vulkan swapchain: VK_ERROR_OUT_OF_DEVICE_MEMORY
info: Presenter: Actual swapchain properties:
info: Format: VK_FORMAT_B8G8R8A8_SRGB
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: no)
info: Buffer size: 3440x1440
info: Image count: 3
Hi there and thank you for the issue. Can you check if adding
d3d9.cachedDynamicBuffers = Trueto the dxvk.conf helps?Edit: I see this is being spammed quite a lot in the log
err: Presenter: Failed to create Vulkan swapchain: VK_ERROR_OUT_OF_DEVICE_MEMORY info: Presenter: Actual swapchain properties: info: Format: VK_FORMAT_B8G8R8A8_SRGB info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: no) info: Buffer size: 3440x1440 info: Image count: 3
d3d9.cachedDynamicBuffers = True didn't help.
It has same results.
Is there any other thing I can try?
Can you post a screenshot looking at the area with the hud set to full ? Without any other configs besides hud applied.
Can you post a screenshot looking at the area with the hud set to
full? Without any other configs besides hud applied.
is this even any better without dxvk? we can't do much if the game just decides to be slow.
The swapchain spam probably isn't helping either but it's not clear whether that happens during gameplay at all.
is this even any better without dxvk? we can't do much if the game just decides to be slow.
The swapchain spam probably isn't helping either but it's not clear whether that happens during gameplay at all.
without dxvk, the game has horrible micro stutter.
But how does the average FPS compare to dxvk in the trouble area?
Edit: By that i mean does it have a similar large drop?
But how does the average FPS compare to dxvk in the trouble area?
Edit: By that i mean does it have a similar large drop?
Average FPS is also lower than dxvk. and micro stutter happens on all maps.
The question is whether the frame rate also drops in that particular area without dxvk.
The question is whether the frame rate also drops in that particular area without dxvk.
No, It doesn't drop like dxvk.
Is there any other thing I can try?
d3d9.allowDirectBufferMapping = False perhaps, although I wouldn't get my hopes up.
Is there any other thing I can try?
d3d9.allowDirectBufferMapping = Falseperhaps, although I wouldn't get my hopes up.
Sadly, it didn't work.
Nothing extracted yet.
When I look at specific areas on certain maps, FPS and GPU usage drops drastically.
FPS on some maps drops at under 20FPS.
without dxvk.conf has same results.
Software information
SD GUNDAM ONLINE
System information
Apitrace file(s)
can't run the game with apitrace
game fails to start
Log files
GOnline_d3d9.log