@iodream Is this still an issue?
Unfortunately yes. Although i have also tested again on Win11 and it does have stutters too ~23 fps lows while with dxvk i get ~11-23 fps lows and more frequently. So this may be just an engine limitation or limitation of the older 32bit code.
For what it's worth, i just tried Skyrim Special Edition 64bit with dxvk and i had a locked 60fps with a perfectly smooth frametime graph on the same save file.
Try DXVK_CONFIG="dxvk.trackPipelineLifetimes=False with the original Skyrim. Do keep in mind that this will increase memory usage and might lead to crashes on Nvidia drivers.
Try
DXVK_CONFIG="dxvk.trackPipelineLifetimes=Falsewith the original Skyrim. Do keep in mind that this will increase memory usage and might lead to crashes on Nvidia drivers.
Tried the option. Maybe a bit fewer stutters but they're still there. As far as i can tell they're happening just as you're walking about the world, not when standing still or performing an action. Increased the vram usage but only by a bit too. Thanks for the suggestion.
Please describe your issue as accurately as possible.
I'm getting some semi-regular frame spikes while just walking outside and looking around. I'm not sure if this is dxvk-related or nvidia driver related but the game runs smoothly on Windows 11. I would assume this was due to shader compilation but these are still happening after an hour of running around and i also tried letting Steam compile all shaders before launch. I've recorded an apitrace for a few seconds past the menu screen while the stutters happened, hope everything is correct
Software information
The Elder Scrolls V: Skyrim, stock settings as detected by game on Ultra high
Fps capped to 60 via mangohud in hopes of stabilizing performance
System information
Apitrace file(s)
https://drive.google.com/file/d/1I80OmLHoqPQ6RMRAu1l35ec0wOM-79BQ/view?usp=drive_link
Log files
Please attach Proton or Wine logs as a text file: steam-72850.log