This has been requested 10000 times before and I've said 10000 times that this is out of scope of DXVK because it requires remapping mouse input and fucking around with app windows in ways that just aren't going to work half the time.
Use gamescope for arbitrary scaling, that way it's transparent to the game.
Oki! understood master! thanks
Nothing extracted yet.
So the way it works is, you set low resolution ingame, then In dgvoodoo2 you select appearance of app to fullscreen or windowed with stretched scaling option & Then in the DirectX tab you specify the maximum scaling resolution.
This benefits older games with framebuffer effects tied to resolution that normally would shrink/pixelated or gets diminished while playing natively. With the scaling set as "stretched keep aspect ratio" and resolution set as max the effects scales beautifully and at high resolutions.
This fixes effects in all classic splinter cell & prince of persia games and more. But doesn't work on games that use dx11 like DMC HD collection which have many issues fixed already by dxvk like flickering shadows & bloom but some effects not render correctly just because of high native resolution. So it will definitely benefit from this option