protonscr

Outlast closes container

dxvkclosed
doitsujin/dxvk#4867 · opened 2025-04-24 by ghost · updated 2025-04-26 · 2 comments · github
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Ddoitsujin maintainer 2025-04-24 github

We don't provide first-party support for Android, especially not anything Mali-related. These things don't even support everything needed for D3D9, let alone D3D11.

We also don't support three-year old DXVK versions.

?ghost 2025-04-26 github

Value 1, the second on
Value 0, this is off
Value 2, this is 1 additional functions
After the sign, possible values ​​are indicated, via the comma
For performance
BOXAL_DYNAREC 1, 2
Enables the LT compiler (speeds up code execution).
BOXA4 SSE42-1 2
Enables SSE4.2 support (some games require)
BCX64_MAXINST 1.0
Optimizes the instruction cache size.
WINEDEBUG
Disables the output of the same Wiee (improves performance!
STAGING_SHARED_MEMORY=1 2
Enables memory sharing (speeds up some processes!
STAGING_RT_PRIORITY_SERVER=90
Increases the priority of threads (may improve the smoothness of games)
For compatibility
BOX64_DYNAREC_BLEEDING_EDGE=0.1
Disables experimental optimizations
Enables Eventtfd-based synchronization (speeds up, but requires setting limits)
WINEFSYNC-1.0
Enables Futex-based synchronization if supported)
MESA_GL_VERSION_OVERRIDE 4.5
Forces OpenGL 45 (some games require!
MEGA_GESL VERSION OVERRIDE=450
Forces GLSL 4.50
For fixing graphics bugs
MESA_LOADER_DRIVER_OVERRIDE=zink
Uses Zink (OpenGL - Vulkan)
MESA_GL_VERSION_OVERRIDE=4.5COMPAT
Enables OpenGL 4.5 compatible mode
DXVK_ASYNC=1, 0
Enables asynchronous shader compilation (reduces freezes?
GL THREADED_OPTIMIZATIONS-1.0
Enables multithreaded rendering (speeds up graphics)
For debugging and programming
WINEDEBUG=+relay, +seh,+tid
Enables detailed Wine logs
DXVK_LOG_LEVEL debug
Enables DXVK logs
BOX64 LOG1
Enables BOX4 logs