Hi there. Please fill out the issue template
Maybe also make a file called dxvk.conf next to the exe and insert dxvk.hud = full . Then start the game and take a screenshot with the issue present.
I forgot to tell u this is windows
The game is using much more VRAM than your GPU have. This is something that native Windows handles much better
bro without it has like 60 to 70 fps
Yeah, huge perf drops are expected if you run out of vram. The solution here is to not use dxvk.
I know but the vram usage was just equal and the performance would be better. And i know if u are running out of vram the vram goes to the ram and from the ramf if u are running out of ram goes into the pagefile
The game is made in unity and it s runnning on directx 11 and i tried with dxvk with d3d11.dll and dxgi.dll. It launched and when I entered a game was stuttering like hell and the fps were like max 30 and before dxvk was like 70 to 80 i use the max settings on 3440 by 1440 at 110.