Thanks for letting us know. Unfortunately it appears I'm not allowed to access the forum thread you linked. Do you perhaps know if the issue only impacts Blackwell or if earlier architectures are affected as well?
Does dxvk 2.5.3 work?
Wonder if it's more swapchain breakage that somehow only trips up Windows drivers.
Thanks for letting us know. Unfortunately it appears I'm not allowed to access the forum thread you linked. Do you perhaps know if the issue only impacts Blackwell or if earlier architectures are affected as well?
Sorry, please try accessing this specific link.
https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/563193/the-latest-driver-version-57602-causes-crashes-in-/
Does dxvk 2.5.3 work?
Wonder if it's more swapchain breakage that somehow only trips up Windows drivers.
Unfortunately, version v2.5.3 is also crashing. The crash dump (.mdmp) file link is provided below (However, the error details should correspond to those in the .mdmp file I previously shared.):
https://drive.google.com/file/d/14LDLMcZTW0cvwpJ53__j6b4jc3qK-Frj/view?usp=sharing
Additionally, I've observed that since this driver version (including subsequent hotfixes), several Vulkan-based games are exhibiting new issues. For instance, enabling smooth motion while launching CS2 via Vulkan now triggers the error shown below. While the exact nature of NVIDIA's Vulkan driver changes remains unclear, the cascading compatibility problems appear systemic.
Vulkan encountered unrecoverable error VK_ERROR_DEVICE_LOST.
Do you perhaps know if the issue only impacts Blackwell or if earlier architectures are affected as well?
Hi, I tried launching GTA 4 in a desktop with a 5070 Ti and a laptop with a 2060, and the game crashes only with the 5070 Ti. Both system installed the latest nvidia driver 576.28.
Does dxvk 2.5.3 work?
Both 2.6.1 and 2.5.3 works with the 2060, but crashes with the 5070 Ti
Since it seems this is only affecting the 50 series, is it possible this is another deprecation of 32 bit support like we saw with CUDA/PhysX? Someone needs to get in contact with Nvidia and get to the bottom of this one.
Since it seems this is only affecting the 50 series, is it possible this is another deprecation of 32 bit support like we saw with CUDA/PhysX? Someone needs to get in contact with Nvidia and get to the bottom of this one.
crap, i can't play borderlands 2 without DXVX & PhysX
DXVK generally works fine on Nvidia 50 GPUs. No need to draw incorrect conclusions based on a single case.
It's not like CUDA/PhysX at all.
Since it seems this is only affecting the 50 series, is it possible this is another deprecation of 32 bit support like we saw with CUDA/PhysX? Someone needs to get in contact with Nvidia and get to the bottom of this one.
crap, i can't play borderlands 2 without DXVX & PhysX
You can, but you need revert back to 572.83 or use Vulkan Beta Driver instead.
It's not DXVK's fault. But someone needs to tell NVIDIA that the latest driver broke DXVK on 50 series.
DXVK generally works fine on Nvidia 50 GPUs. No need to draw incorrect conclusions based on a single case.
It's not like CUDA/PhysX at all.
i can confirm i got the same issue, 5090 with driver 576.28, and i installed my 4090 on the same system, no issue at all
dxvk version 2.4.1 or below works though, any version above = instant crash, so its something related to dxvk 2.5 i believe
and same again, rolling back the driver to 572.xx can fix everything, but its not an ideal solution
its mostly likely that the 576.xx drivers along with blackwell gpus break something introduced in dxvk 2.5
5090 + 576.xx drivers = need dxvk 2.41 or below (or every game crashes)
5090 + 572.xx drivers = no no issue at all
4090 + whatever driver = no no issue at all
Does dxvk 2.5.3 work?
Wonder if it's more swapchain breakage that somehow only trips up Windows drivers.
2.4.1 or below works
5090 + 576.xx drivers = need dxvk 2.41 or below (or every game crashes)
5090 + 572.xx drivers = no no issue at all
4090 + whatever driver = no no issue at all
so its mostly likely that the 576.xx drivers along with blackwell gpus breaks something introduced in dxvk 2.5
So maybe git bisect would be a good idea.
I was having the same issue with my 5080... as a stopgap, I made a patch for the driver component that causes the CTD, maybe it helps someone until there's an official fix
I was having the same issue with my 5080... as a stopgap, I made a patch for the driver component that causes the CTD, maybe it helps someone until there's an official fix
maybe worked, no crash but application freeze
Yes issue confirmed with Turtlewow also, rolling back to 576.83 is the only way i have managed to make it work.
Do Nvidia do this crap on purpose? I have wondered.
They don't break stuff on purpose...
The crash on 32-bit Windows DXVK when running on Blackwell devices has been fixed internally and a future driver release will include the fix.
The crash on 32-bit Windows DXVK when running on Blackwell devices has been fixed internally and a future driver release will include the fix.
I just updated to the new driver version, I still get crashes.
The crash on 32-bit Windows DXVK when running on Blackwell devices has been fixed internally and a future driver release will include the fix.
I just updated to the new driver version, I still get crashes.
It was fixed in developer driver 590.10, not 576
The crash on 32-bit Windows DXVK when running on Blackwell devices has been fixed internally and a future driver release will include the fix.
I just updated to the new driver version, I still get crashes.
It was fixed in developer driver 590.10, not 576
That's because 590.10 is based on an older branch before this issue appeared (576.)
The crash on 32-bit Windows DXVK when running on Blackwell devices has been fixed internally and a future driver release will include the fix.
I just updated to the new driver version, I still get crashes.
It was fixed in developer driver 590.10, not 576
Where can I get this driver?
The crash on 32-bit Windows DXVK when running on Blackwell devices has been fixed internally and a future driver release will include the fix.
I just updated to the new driver version, I still get crashes.
It was fixed in developer driver 590.10, not 576
Where can I get this driver?
The crash on 32-bit Windows DXVK when running on Blackwell devices has been fixed internally and a future driver release will include the fix.
I just updated to the new driver version, I still get crashes.
It was fixed in developer driver 590.10, not 576
Where can I get this driver?
Do you have a link for a 5070 rtx card, will this still work?
Developer Driver 573.52 from 1st of July 2025 in combination with DXVK Ver. 2.7 fixed the crash on 32-bit Games for me.
Link: https://www.geeks3d.com/forums/index.php/topic,8168.0.html
Developer Driver 573.52 from 1st of July 2025 in combination with DXVK Ver. 2.7 fixed the crash on 32-bit Games for me.
Link: https://www.geeks3d.com/forums/index.php/topic,8168.0.html
WoW 3.3.5a (x32) + RTX 5070ti (576.88 driver) still get crashes
There is an another Fix that worked for me, even with the latest WHQL Game Ready Drivers (576.88).
Just install the Driver regurarly and then Run this tool: https://github.com/SimonMacer/AnWave/releases/tag/NvPresent64ForRTX40.
There is an another Fix that worked for me, even with the latest WHQL Game Ready Drivers (576.88). Just install the Driver regurarly and then Run this tool: https://github.com/SimonMacer/AnWave/releases/tag/NvPresent64ForRTX40.
This tool says it's compatible with drivers 572.16 and newer. I ran it with 576.80. It didn't work, still crashing with DXVK in 32 bit games. You can confirm it works on 576.88?
If you are on a RTX 5XXX Card go to this page https://github.com/marekzajac97/nvgpucomp32_patch and download the latest winevulkan.dll file and place it into the rootfolder of your game. This will fix the CTD bug caused by nvgpucomp32.dll.
Works with RTX 5070 Ti and latest Game Ready Driver 577.00 for me
If you are on a RTX 5XXX Card go to this page https://github.com/marekzajac97/nvgpucomp32_patch and download the latest winevulkan.dll file and place it into the rootfolder of your game. This will fix the CTD bug caused by nvgpucomp32.dll.
Works with RTX 5070 Ti and latest Game Ready Driver 577.00 for me
For this, are these the steps?
Will give it a shot on GTA IV later today
finally nvidia fix this crash in 580.88WHQL
Can confirm that the new 580.88 Game Ready driver solves this issue, at least on my 5070.
Can confirm that the new 580.88 Game Ready driver solves this issue, at least on my 5070.
Yes confirmed on my RTX 5070 also, finally :)
I also confirm, but in 580.97! No more issues on my RTX 5090. 😄
Hey, this is still happening for my 5070TI on driver version 581.42 for Left4Dead2. The previous patches someone made fixed it, but now they don't :(.
nvgpucomp32.dllx2 2025-07winevulkan.dllx2 2025-07
System information
Note: I'm aware this issue should be reported to NVIDIA (which I've already done via their feedback thread), but after two hotfix driver versions (576.26), the problem remains unresolved. Therefore, I feel obligated to inform DXVK developers: If this issue ultimately cannot be fixed by NVIDIA (worst-case scenario), could a mitigation or warning be implemented within DXVK for future users?
Both Left 4 Dead 2 and Source SDK Base 2013 (Both of them using DXVK patch) were tested and experienced crashes.
Others have reported that GTA IV and Fallout: New Vegas also have the same issue. (Source: https://www.nvidia.com/en-us/geforce/forums/notifications/topic/390601/)
The previous version (572.83) works without issues.
ExceptionAddress: 5232c06f (nvgpucomp32!destroyFinalizer+0x017c62ef)
Minidump files are as follows:
https://drive.google.com/file/d/1oLZj6vwnF4A4VxlhJBCWiHHikdJMRpsM/view?usp=sharing