Hi there and thank you for the report. Are you able to get a apitrace of the issue? https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Edit: For Proton you just have to drop the files next to the exe, no need for a override. And then look in the desktop folder of the games Steam prefix.
I repacked it like the wiki said, it halved the size, but it's still a very high size, sorry about that. I was quick to enter and exit the game too.
682MB isn't that big honestly, we usually expect several gigabytes for anything D3D11.
Either way, replays fine on AMD, probably yet another Intel issue.
Oh ok then, my first repacked trace from the Thumper issue was 60 MB so I figured this was huge. Or maybe that was small. It repacked from 1.5GB to 60MB then, but from 1.3GB to 682MB now, don't know why.
I have a similar terrain line issue in World of Warcraft with DX12, but that's VKD3D, so Intel is likely the culprit again. I have not tested it with DX11, might see if it exists there too and report here as well.
Intel is a mess on Linux, probably less so than Windows but still, it's bad.
Game is officially out in early access. Issues are still present with Mesa 25.1.3 and DXVK 2.6.1 commit c1aef5b using GE-Proton 10.4.
You should report it on the mesa tracker so the anv devs are notified.
Fixed in mesa
proton 10.4x1 2025-06proton 10.0x1 2025-05proton experimentalx1 2025-05
There are straight parallel lines on terrain in Heroes of Valor playtest. Changing in-game settings have no effect on it.
Software Information
Heroes of Valor from Steam, free playtest at the moment, might need to request access to play it. AppID 3317910.
System Information
dxvk.conf
Log
steam-3317910.log
Screenshots
Additional Information
Only seems to be happening in places the sun rays can reach? Can't really tell. Don't see them in places with shadows or shade.
Could be an Intel issue as always.