protonscr

Lines on terrain in Heroes of Valor

dxvkclosed intel anv
doitsujin/dxvk#4887 · opened 2025-05-02 by nokia8801 · updated 2025-06-16 · 8 comments · github
Nnokia8801 2025-05-02 github

There are straight parallel lines on terrain in Heroes of Valor playtest. Changing in-game settings have no effect on it.

Software Information

Heroes of Valor from Steam, free playtest at the moment, might need to request access to play it. AppID 3317910.

System Information

  • OS: Arch Linux
  • Kernel: Linux 6.15-rc4
  • GPU: Intel Arc A750 (Xe kernel driver)
  • Mesa: 25.0.4
  • DXVK: v2.6.1 (commit 27b71aa)
  • DE/WM: Mutter 48.2 on Wayland
  • Proton: Proton Experimental (Proton 10.0)

dxvk.conf

dxgi.enableHDR = False
dxgi.hideIntelGpu = True
d3d11.maxFeatureLevel = 12_1
d3d9.shaderModel = 3
dxvk.deviceFilter "A750"
dxvk.enableMemoryDefrag = True
d3d9.floatEmulation = Strict
d3d9.sincosEmulation = True
d3d11.sincosEmulation = True

Log

steam-3317910.log

Screenshots

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Additional Information

Only seems to be happening in places the sun rays can reach? Can't really tell. Don't see them in places with shadows or shade.
Could be an Intel issue as always.

BBlisto91 2025-05-02 github

Hi there and thank you for the report. Are you able to get a apitrace of the issue? https://github.com/doitsujin/dxvk/wiki/Using-Apitrace

Edit: For Proton you just have to drop the files next to the exe, no need for a override. And then look in the desktop folder of the games Steam prefix.

Nnokia8801 2025-05-02 github

heroesofvalor.trace

I repacked it like the wiki said, it halved the size, but it's still a very high size, sorry about that. I was quick to enter and exit the game too.

Ddoitsujin maintainer 2025-05-02 github

682MB isn't that big honestly, we usually expect several gigabytes for anything D3D11.

Either way, replays fine on AMD, probably yet another Intel issue.

Nnokia8801 2025-05-02 github

Oh ok then, my first repacked trace from the Thumper issue was 60 MB so I figured this was huge. Or maybe that was small. It repacked from 1.5GB to 60MB then, but from 1.3GB to 682MB now, don't know why.

I have a similar terrain line issue in World of Warcraft with DX12, but that's VKD3D, so Intel is likely the culprit again. I have not tested it with DX11, might see if it exists there too and report here as well.

Intel is a mess on Linux, probably less so than Windows but still, it's bad.

Nnokia8801 2025-06-13 github

Game is officially out in early access. Issues are still present with Mesa 25.1.3 and DXVK 2.6.1 commit c1aef5b using GE-Proton 10.4.

BBlisto91 2025-06-13 github

You should report it on the mesa tracker so the anv devs are notified.

BBlisto91 2025-06-16 github

Fixed in mesa

Proton versions