protonscr

Feature Request - Fix Shadows Issue for at Least Certain Intel iGPUs in Burnout Paradise: The Ultimate Box

dxvkclosed game bugd3d9
doitsujin/dxvk#4889 · opened 2025-05-02 by ghost · updated 2025-05-02 · 3 comments · github
?ghost 2025-05-02 github

I do not know how much time would be put into this request to fix the issue. I thought it might be possible to fix a potential Intel iGPU driver issue or a potential game code issue associated with at least certain Intel iGPUs with DXVK regarding the rendering of shadows in the game.

The shadows issue was seen with Intel HD Graphics 4000 (WineD3D) and Intel HD Graphics 630 (DXVK).

The shadows issue was documented on PCGamingWiki so it appears to be an issue on Windows as well. I do not know if the issue happens on all Intel iGPUs that support DirectX 9.0c or certain Intel iGPUs.

BBlisto91 2025-05-02 github

Hi there.

I did a quick poke at the game and it seems like this is just what game does when it sees a Intel vendor id through d3d9. I can reproduce that shadows are missing when i spoof my Nvidia GPU as Intel.
We actually recently made a change so that Intel is by default presented as a amd GPU in d3d9 games because of issues like this from that era. So this should hopefully work just fine on current master.
You can download a build here https://github.com/doitsujin/dxvk/actions/runs/14760123042

?ghost 2025-05-02 github

Thank you for the responses and the information.

I tested a recent build of DXVK with Intel HD Graphics 630 and the issue appears to be fixed. It appears the DXVK team did a nice job regarding fixing this issue.

Nothing extracted yet.