Hi there. Are you able to make a apitrace of that map without dxvk?
Edit: see the guide here https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Hi there. Are you able to make a apitrace of that map without dxvk?
Edit: see the guide here https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Sure, can do. To note, I did some more testing and it seems that version 2.4.1 of DXVK will actually load. 2.4.0 and 2.6 will not.
Hi there. Are you able to make a apitrace of that map without dxvk?
Edit: see the guide here https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Attached apitrace: https://drive.google.com/file/d/1oEWETuDM1_qePa3stcGXth909wqJpngr/view?usp=sharing
Thank you for the trace. It replays just fine here however, and I can see the level loading in just fine, so it's probably not d3d related, rather one of those cursed WSI problems.
Does d3d9.deviceLossOnFocusLoss = True happen to make any difference? Also try alt+tabbing out and back in too when the game appears stuck if it doesn't just by itself.
Try giving the build here a go https://github.com/doitsujin/dxvk/actions/runs/15085624191. It contains the config above along with another.
Try giving the build here a go https://github.com/doitsujin/dxvk/actions/runs/15085624191. It contains the config above along with another.
Hey, sorry I just got a chance to test. This build seems to be an improvement, but it's a little inconsistent and has created a couple interesting new behaviors: If the game is started in windowed or fullscreen mode and alt+tabbed, it seems that focus cannot be regained without using task manager to "Switch To" the process. Also while the map loading issue mostly seems fixed, I did encounter one instance in windowed mode where the map load still hung in the same manner as before. And one instance in fullscreen where it didn't, but the in-game cursor disappeared and I was unable to progress past the spawn/role selection screen in game.
Nothing extracted yet.
When attempting to load a map in the Unreal Engine 2.5-based game "Red Orchestra: Ostfront '44-'45", the game fails to progress past the loading screen. The game logs note that the round has begun, and background audio from the map can be heard, but visually the window stays stuck on the loading screen for the map and does not progress as expected to gameplay. The menu screens prior to attempting to load a map work as expected.
Software information
Game name: Red Orchestra: Ostfront '44-'45
System information
Log files
RedOrchestraLargeAddressAware_d3d9.log