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Dxvk 2.6.2 maxDeviceMemory 0(Uncapped) Causes memory ory crashes

dxvkclosed
doitsujin/dxvk#4916 · opened 2025-05-15 by HarryX23 · updated 2025-05-16 · 2 comments · github
HHarryX23 2025-05-15 github

Game crashes with d3d memory error.

###Game###
Dishonored - winlator 10/box64 3.4

System information

  • GPU: Andreno 650
  • Driver: turnip 25.2
  • Wine version: 9.2 custom
  • DXVK version: 2.6.2

After updating winlator with dxvk 2.6.2 and turnip 25.2 I noticed a bug if you don't set max memory in dxvk settings from 0 (Uncapped) to some value the wrapper will set it to 0 ( instead Uncapped ) and application will crash with d3d memory issue or with info you have no Video memory/texture memory. Version 2.5.3 gplasync and earlier don't have this bug. With any value set besides 0( Uncapped) it works normally.

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KK0bin maintainer 2025-05-15 github

Android is not a supported platform for DXVK. It could be that the Android OS killed the application due to excessive memory usage.

I don't even know what the Max Device Memory setting in Winlator does exactly.
We have such an option for D3D11 but that should be fine and defaults to 0 (uncapped). We also have such an option for D3D9 and that defaults to 4096. That one shouldn't be touched because various D3D9 games rely on it working in a particular way. Dishonored uses D3D9.

BBlisto91 2025-05-16 github

Also just for the record to help any confusion. dxvk doesn't have a 2.6.2 release, so don't know why winlator shows that.

Nothing extracted yet.