Android is not a supported platform for DXVK. It could be that the Android OS killed the application due to excessive memory usage.
I don't even know what the Max Device Memory setting in Winlator does exactly.
We have such an option for D3D11 but that should be fine and defaults to 0 (uncapped). We also have such an option for D3D9 and that defaults to 4096. That one shouldn't be touched because various D3D9 games rely on it working in a particular way. Dishonored uses D3D9.
Also just for the record to help any confusion. dxvk doesn't have a 2.6.2 release, so don't know why winlator shows that.
Nothing extracted yet.
Game crashes with d3d memory error.
###Game###
Dishonored - winlator 10/box64 3.4
System information
After updating winlator with dxvk 2.6.2 and turnip 25.2 I noticed a bug if you don't set max memory in dxvk settings from 0 (Uncapped) to some value the wrapper will set it to 0 ( instead Uncapped ) and application will crash with d3d memory issue or with info you have no Video memory/texture memory. Version 2.5.3 gplasync and earlier don't have this bug. With any value set besides 0( Uncapped) it works normally.