I also reported it on Mesa because I don't really know if this is a driver issue or DXVK issue.
https://gitlab.freedesktop.org/mesa/mesa/-/issues/8763#note_2923931
GL drivers tend to have more fine-grained memory management so I guess you're getting lucky there.
Technically it's on us to fix this, but it's extremely difficult to do without compromising performance and ideally people just wouldn't try to put 20GB of stuff into 12GB of VRAM
Experiencing same issue, but with 4GB of VRAM in Escape from Tarkov, just as described, with wined3d working fine, albeit slightly slower than on Windows. I also tried amdvlk, which sometimes runs better sometimes worse. It's unclear where and why. Seems very random.
I decided to comment on opened RADV issue and in reply I was told this is an amdgpu problem. Didn't expect this turn of events
Try giving this build a go https://github.com/doitsujin/dxvk/actions/runs/15523148840
Try giving this build a go https://github.com/doitsujin/dxvk/actions/runs/15523148840
this build fixed the issue for me. i have a nvidia gtx 1070ti graphics card and whenever i used wined3d i had a black screen ingame. the game now runs very well with 60-80 fps compared to 10 fps in bigger maps.
thanks for fixing it.
Try giving this build a go https://github.com/doitsujin/dxvk/actions/runs/15523148840
Yep, that's definitely an improvement. Getting 60-70 fps in Woods. Nowhere near 120 of WineD3D but that's a good start!
Final version of the PR have now been merged in to master
How do you use dev builds of dxvk? Whenever I try to install it into my prefix applications which use direct3d stop working and just crash. If I roll back to latest release version of dxvk using winetricks -f dxvk everything works.
I used
cp x64/*.dll $WINEPREFIX/drive_c/windows/system32
cp x32/*.dll $WINEPREFIX/drive_c/windows/syswow64
to install necessary DLLs.
That should be it yes. What GPU and driver are you using? Current master have upped the requirements
Oh. I forgot I had amdvlk left over from my testing. AMD_VULKAN_ICD=RADV makes it work. I'm also using a somewhat old amdvlk, before it dropped support for my GPU
Oh wow. Not only did it solve freeze upon map loading in EFT, I'm pretty sure I'm now getting nearly the same performance (if not better?) as with wined3d.
Latest stable was using all 4 GB of VRAM on my GPU 90% of the time. Now it's similar to wined3d, around 3.2-3.9 GB of usage (statistics reported by mangohud)
Edit: Eventually it started using RAM for certain assets so the framerate drops when rendering them, but nonetheless, it's looking a lot better
I was playing with DXVK Version v2.6.2 and had 60-150 FPS on all maps except "Streets" where i had 5 FPS
literally unplayable..
MadByte recommended using this build:
dxvk-master-f1b60fd9228fd97cea666deadf4c705f12def47f
i had immediately better results between 50 - 100 FPS on Streets.
However when i go into Menu/Looting the background gets very pixel-ish.
I never experienced this before neither on Windows nor another DXVK build.
It's only the background not the items itself....thus it's playable
AMD CPU 9800X3D - AMG GPU 9070 XT - 64GB Ram
Needs a bisect if this is a dxvk regression.
I tried d51422e0b0ca832768153ce71c1a572b25df1677 and 680bf24ffd9ab20a32e23cc1098aead04221ec78 neither of which had this problem.
Does it happen on latest master? https://github.com/doitsujin/dxvk/actions/runs/15632992622
i tried the latest and yes it still happens to be very pixel-ish background on menu. Normal gameplay is very good however
i would like to add that i'm on Linux the 2nd week now. It might be that i'm missing something very obvious on my part. Without AI i'd be completely lost....
Can't reproduce on master. GPU driver dependent I assume? I'm using Mesa 25.0.5 with RX 580.
Can't reproduce it either, must be some non-dxvk issue.
Great patchset, it's a huge improvement.. thanks for the work!
Can't reproduce either on NVIDIA RTX 4070 (12GB), Driver 575.57.08 ...
Note, it seems that the pixelated background is indeed what the game does, but there should also be blur on top.
fixed it....it was Mangohud ! I enabled Mangohud between switching DXVK builds, i thought DXVK introduced the pixalation,,but it was Mangohud...i had suddenly problems in other games as well, distorted colors etc. When i disabled Mangohud all issues were gone..
sorry to have misled you guys.....
WINEPREFIXx1 2025-06
Software information
Escape from Tarkov use huge amount of VRAM on high settings which causes low fps when using DXVK. There's no such issue on WineD3D.
DXVK
https://github.com/user-attachments/assets/e9105b6e-9c2d-454b-bdbd-d4627158ca88
WineD3D
https://github.com/user-attachments/assets/61497b9e-63fe-49b7-97ee-682b9e432309
System information