protonscr

Video playback regression on LEGO City Undercover

dxvkclosed d3d11game bug
doitsujin/dxvk#4997 · opened 2025-06-11 by Tiagoquix · updated 2025-06-11 · 2 comments · github
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TTiagoquix 2025-06-11 github

On the game LEGO City Undercover, cutscenes are rendered with half of the screen being green due to some bug. This is the first cutscene of the game:

Image

It seems that it also happens on native Windows, because this guide mentions DXVK to fix the bug: https://steamcommunity.com/sharedfiles/filedetails/?id=2889353226

It also seems to be exclusive to AMD.

I can't neither confirm if it also happen on Windows nor if it's exclusive to AMD, but I can confirm it's a regression because downgrading DXVK versions fix it.

System information

I then tested some stable DXVK versions (by putting dxgi and d3d11 DLLs in the game folder) and found that on version 2.4.1 the green cutscene bug does not occur, but it occurs on version 2.5.

On version 2.5 with dxvk.enableMemoryDefrag = False the problem is still present.
Also tried dxgi.hideAmdGpu = True but no success either.

Apitrace file(s)

Unable to create Apitrace file because the game crashes when trying to load the cutscene on WineD3D.

Log files

lego_logs_dxvk.tar.gz

BBlisto91 2025-06-11 github

Unable to create Apitrace file because the game crashes when trying to load the cutscene on WineD3D.

If you are able then a apitrace with dxvk would also be useful

Ddoitsujin maintainer 2025-06-11 github

We've seen this type of game bug before, DXVK_CONFIG="d3d11.disableDirectImageMapping=True" should fix this.

Proton versions

Launch options