Unable to create Apitrace file because the game crashes when trying to load the cutscene on WineD3D.
If you are able then a apitrace with dxvk would also be useful
We've seen this type of game bug before, DXVK_CONFIG="d3d11.disableDirectImageMapping=True" should fix this.
On the game LEGO City Undercover, cutscenes are rendered with half of the screen being green due to some bug. This is the first cutscene of the game:
It seems that it also happens on native Windows, because this guide mentions DXVK to fix the bug: https://steamcommunity.com/sharedfiles/filedetails/?id=2889353226
It also seems to be exclusive to AMD.
I can't neither confirm if it also happen on Windows nor if it's exclusive to AMD, but I can confirm it's a regression because downgrading DXVK versions fix it.
System information
I then tested some stable DXVK versions (by putting dxgi and d3d11 DLLs in the game folder) and found that on version 2.4.1 the green cutscene bug does not occur, but it occurs on version 2.5.
On version 2.5 with
dxvk.enableMemoryDefrag = Falsethe problem is still present.Also tried
dxgi.hideAmdGpu = Truebut no success either.Apitrace file(s)
Unable to create Apitrace file because the game crashes when trying to load the cutscene on WineD3D.
Log files
lego_logs_dxvk.tar.gz