protonscr

PAYDAY 2 Transparency draw order issues with d3d9.forceSwapchainMSAA setting.

dxvkclosed not a bug
doitsujin/dxvk#5024 · opened 2025-06-18 by kimicake · updated 2025-06-18 · 1 comments · github
Kkimicake 2025-06-18 github

Please describe your issue as accurately as possible.
When using dxvk.conf to enable MSAA through the "d3d9.forceSwapchainMSAA" setting, any option causes transparent textures to be drawn on top of everything else.

Image

If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows

Software information

PAYDAY 2

System information

  • GPU: RTX 3080
  • Driver: 576.28
  • Wine version: N/A
  • DXVK version: 2.6.2

Apitrace file(s)

  • Put a link here

For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace

Log files

Please attach Proton or Wine logs as a text file:

  • When using Proton, set the Steam launch options for your game to PROTON_LOG=1 %command% and attach the corresponding steam-xxxxx.log file in your home directory.
  • When using regular Wine, use wine game.exe > game.log 2>&1 and attach the resulting game.log file.

payday2_win32_release_d3d9.log

BBlisto91 2025-06-18 github

Hi there and thank you for the report.
The config is a simple hack that will only work properly with some games and outright break others. This is not considered a bug. If you turn on msaa in the game at the same time it will probably look normal.

Launch options