protonscr

Raidou Remastered Framerate drops

dxvkclosed d3d11performanceneeds apitracenot our bug
doitsujin/dxvk#5036 · opened 2025-06-21 by davism19ATWIT · updated 2025-06-21 · 6 comments · github
Ddavism19ATWIT 2025-06-21 github

Raidou remastered on Steam Deck and other Linux-based systems have performance drops when any reflections are on screen. This can be seen in the opening cutscene and especially in battles.

Image

Ddavism19ATWIT 2025-06-21 github

Adding on, the GPU utilization is very low

KK0bin maintainer 2025-06-21 github

Please make an apitrace.

Ddoitsujin maintainer 2025-06-21 github

I already looked at this, this is not a D3D-related issue at all, it's barely rendering anything, there are no weird thread/GPU syncs on our end and the CPU time spent in our code is like a single-digit percentage. Performance is even identical with wined3d. The game is just bottlenecked in its own code somewhere.

Ddoitsujin maintainer 2025-06-21 github

Just tried to run this with -force-d3d12 (yes, it actually works) and getting the exact same shitty performance there, so yeah.

Ddavism19ATWIT 2025-06-21 github

@doitsujin That's interesting to me, thanks. I did this on my linux laptop too and gpu util was low and perf had issues but windows did not.

Mmbriar 2025-06-21 github

Maybe report it on the proton github tracker, if it's fast on windows then it's probably a wine issue.

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