protonscr

Memory Leak in Assassin's Creed Origins

dxvkclosed d3d11needs feedbackcan't reproduce
doitsujin/dxvk#5066 · opened 2025-07-03 by ghost · updated 2025-08-09 · 2 comments · github
?ghost 2025-07-03 github

If i apply DXVK to Assassin's Creed Origins the game has a big memory leak overtime
I tested it on Very Low, Low, Medium, High, Very High and Ultra High settings
If i either interact with the game or let it idle the memory usage keeps rising in Task Manager. Because the framerate of the game keeps getting lower the longer i play before it crashes (happens in about 10 minutes from when i load in)

Both Fullscreen and Windowed mode do this.

This does not occur when playing with DX11. and it does not happen on any other titles, including ones that also run on Ubisoft Anvil.

Software information

Assassin's Creed Origins

System information

  • GPU: RTX 4060
  • Driver: 576.80
  • DXVK version: 2.6.2
    I have 16 Gigabytes of RAM and 8 Gigabytes of VRAM. I tried updating and downgrading the drivers and it did not change anything
BBlisto91 2025-07-03 github

Hi there. Could you give current master a go and see how that behaves? You can download a build here https://github.com/doitsujin/dxvk/actions/runs/16025455626

BBlisto91 2025-07-22 github

@Areynslulaust Friendly ping

Nothing extracted yet.