Hi there and thank you for the report.
What are your setup details such as GPU, driver and Wine version (if not on Windows)? If able then attach a Wine or Proton log if on Linux or the dxvk logs that appears next to the exe if on Windows.
Does it need the mods to reproduce? I quickly tried the vanilla Steam version of the game on my RTX 4080 without issue. This was using Proton on Linux.
im on windows....
the issue happend with SkyGFXExtended stochasticTexturing : ini setting sourceCode
for testing, paste to clean gtasa 1.0 DXVK crash test.zip
This isn't actionable if you're not even willing to tell us your hardware. We'll have to assume a user error here.
processor: i5 - 12400
ram: 16GB
mobo: H610
SSD: 500GB
GPU: integrated GPU (UHD 730) (updated)
OS: Windows 10 22H2 (updated)
We'd need you to make an Apitrace of your modded game. There's a guide in the wiki.
At least here with Proton i am not reproducing on Nvidia or amd with radv and amdvlk. Downgraded the game to 1.0 and is using the crash test archive.
and issue exist in v2.7 also
And we can't fix it until you provide an apitrace.
@K0bin How to make trace ? The guide provided in wiki, my game not start.. (only show in taskmanager)
@K0bin @Blisto91 @doitsujin here apitrace file https://drive.google.com/file/d/1MAJBmteNxyUq87iv0O2odl408Bew6ZaK/view?usp=sharing
The apitrace sadly replays fine for me. Tried Nvidia proprietary driver, Amd radv, Amd amdvlk, Intel anv and Intel Windows. This is using 32bit apitrace and dxvk 2.7.
The Intel GPU is a B580
Actually i can reproduce a freeze regression in the game itself with Windows Intel. But that seems to because of the Anti Aliasing setting, not the mod mentioned above. Also happens with a standard Steam updated version of the game
I can't reproduce it.
I have the same mods, including SkyGFX Extended, which also has over 100 mods.
Win 11 24H2 26100.4351
AMD Ryzen 5 5600
AMD Radeon RX 6700XT 25.6.2
Nothing extracted yet.
My Modded GTASA stuck at Black Screen after loading.....
only happend in latest artifacts of master branch...
after try to compile commits one by one,
hare the commit where issue was introduced https://github.com/doitsujin/dxvk/commit/5cfa125876bfd86eb820f2ed49c42379bd631307
before that commit, game working fine