protonscr

System Shock 2 Remastered [DX11]

dxvkclosed
doitsujin/dxvk#5118 · opened 2025-07-31 by ghost · updated 2025-08-01 · 2 comments · github
?ghost 2025-07-31 github

-Adreno 642L
-Turnip 25.1.0
-Wine 9.2

In general, the problem is that the game does not work on DXVK above 1.8.1, when loading a level on a version above 1.8.1, the loading freezes at 1-10% although the render itself does not freeze, as if there is a problem with compiling shaders, on version 1.8.1 and below the game loads the level quickly (about 4 seconds), the game uses Directx 11. I do not know how to make logs regarding DXVK, I use Winlator on Android.

?ghost 2025-07-31 github

Sorry, its worked now but loading takes about 2 minutes and fps is really low on DXVK 2.5.1 and above (30-35). in Vulkan mode 55+ fps ( i dont know what this means, but this mode dont use DXVK) and on DXVK 1.8.1 45+ fps.

KK0bin maintainer 2025-08-01 github

DXVK has had performance problems on Turnip on Android for a while now simply because Turnip on Android doesn't properly support Timeline semaphores and instead emulates them in a really slow way.
That's only a problem on Android, Turnip on regular Linux supports Timeline semaphores just fine.

It's also not really a concern for us because Android isn't an officially supported platform for DXVK.

Nothing extracted yet.