protonscr

[Team Fortress 2] Out of bounds and interiors visible through walls when using Antialiasing

dxvkclosed bugd3d9
doitsujin/dxvk#5119 · opened 2025-08-01 by Void48 · updated 2025-08-12 · 3 comments · github
VVoid48 2025-08-01 github

https://github.com/user-attachments/assets/fb4d273f-beed-40d5-a161-a275cc65e56a
https://github.com/user-attachments/assets/c1e97a0e-40a9-4ce2-a425-27e56a780327
https://github.com/user-attachments/assets/3395c710-5beb-49b3-99d1-99eb5c2e918a
https://github.com/user-attachments/assets/7c73401d-13b1-4aa4-bbae-2ff84a9d0a20‎

Additionally, here is a video showcasing the bug: https://www.youtube.com/watch?v=6jYfQIWn4jg

Software information

Team Fortress 2, default settings used. *Antialiasing enabled

System information

  • GPU: NVIDIA GeForce RTX 5090
  • Driver: 577.00
  • DXVK version: 2.7

Apitrace file(s)

I wasn't able to get apitrace to inject; I even tried hooking into the .exe.

BBlisto91 2025-08-01 github

Hi there.
You mean that if you don't set dxvk.allowFse the issue doesn't appear? How does the game behave without dxvk?

Can you attach the dxvk log that should appear next to the games exe?

VVoid48 2025-08-01 github

Hi there. You mean that if you don't set dxvk.allowFse the issue doesn't appear? How does the game behave without dxvk?

Can you attach the dxvk log that should appear next to the games exe?

EDIT: The bug is actually present by default without setting dxvk.allowFse, so there's no need to set this to reproduce the issue. Just enabling any antialiasing option is enough to see it occur.

tf_win64_d3d9.log

BBlisto91 2025-08-01 github

I have reproduced and bisected it to start with commit https://github.com/doitsujin/dxvk/commit/c5596c5cd2ab0cd7a7504827568dfb3f75e77c6b. This is tested on a 7900 xtx.

Apitrace: https://drive.proton.me/urls/JVPW3J1QWG#9LTzx4wRT1rd

Edit: tested on a 7900 xtx* not a 4080

Nothing extracted yet.