protonscr

[The Witcher] In-Game Anti-Aliasing doesn't work

dxvkclosed
doitsujin/dxvk#5122 · opened 2025-08-02 by ShinChaosBahamut · updated 2025-08-02 · 3 comments · github
SShinChaosBahamut 2025-08-02 github

Using DXVK 2.7 (stated to have improved CPU performance over native DX9), noticed that the in-game Anti-Aliasing setting doesn't anti-alias anything while DXVK's loaded. (also creates a sort of "line" of corruption in the middle of the screen, so to speak) Not sure if it's a bug or simply an incompatibility with the game's MSAA implementation.

Tested with and without nVidia's DXGI Interop, same result.

System information

  • GPU: nVidia 3070
  • Driver: 580.88
  • Wine version:
  • DXVK version: 2.7

witcher_d3d9.log

Ddoitsujin maintainer 2025-08-02 github

We already fixed an MSAA-related D3D9 regression in current master, please try that.

BBlisto91 2025-08-02 github
SShinChaosBahamut 2025-08-02 github

The master build fixed the issue. :)

Nothing extracted yet.