On some maps, that have big one mesh plane that intersects geometry world origin from both coordinate sides, this mesh reflects light incorrectly, creating triangles in the distance (but the mesh is just a plane).
The mesh in the game when using dxvk:
Here is how the mesh looks like in the 3D editor:
Expected result
This is how the map looks normally without dxvk:
Software information
Painkiller Black Edition v1.64. All the settings are maxed out.
On some maps, that have big one mesh plane that intersects geometry world origin from both coordinate sides, this mesh reflects light incorrectly, creating triangles in the distance (but the mesh is just a plane).
The mesh in the game when using dxvk:
Here is how the mesh looks like in the 3D editor:
Expected result
This is how the map looks normally without dxvk:
Software information
Painkiller Black Edition v1.64. All the settings are maxed out.
System information