protonscr

Silent Hill 2 Remake crash LowLevelFatalError

dxvkclosed can't reproduceneeds more infowindows
doitsujin/dxvk#5135 · opened 2025-08-08 by mikunlimited · updated 2025-08-16 · 21 comments · github
Mmikunlimited 2025-08-08 github

I installed DXVK on SH2R, and when the intro ends, the game crashes with a LowLevelFatalError. Obviously, I'm launching the game with -dx11 and I've already tried several ways to resolve this issue, but since I'm here, it didn't help. I'm running on Windows 11. If anyone has encountered this or understands what the problem is, I would greatly appreciate your help.

p.s.: I also apologize in advance for any possible mistakes in the messages, as I am using a translator. If there are any Russian speakers who can help, I can switch to Russian.

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log from message:
LoginId:3957bf4e495ce82dd5a08fa3c1ff59a9
EpicAccountId:

LowLevelFatalError [File:D:\SilentWorkspace\501T-BL\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 261] Result failed with error DXGI_ERROR_INVALID_CALL at D:\SilentWorkspace\501T-BL\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:361

SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
SHProto_Win64_Shipping__dx11
kernel32
ntdll

BBlisto91 2025-08-08 github

Does it work without dxvk?
Attach the two dxvk logs that should appear in the game folder.

Aablolba 2025-08-09 github

Try proton with DXVK in DX12, the only problem is you will lose DLSS

KK0bin maintainer 2025-08-09 github

Please keep it in English.

Mmikunlimited 2025-08-10 github

Does it work without dxvk? Attach the two dxvk logs that should appear in the game folder.

yep, it is

SHProto-Win64-Shipping -dx11_d3d11.log
SHProto-Win64-Shipping -dx11_dxgi.log

Mmikunlimited 2025-08-10 github

Try proton with DXVK in DX12, the only problem is you will lose DLSS

its so strange to install another os for one game. its like "man, buy ps5 for play it."

but honestly, i've already thought about it

KK0bin maintainer 2025-08-10 github

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Works on my machine. Make sure you put all DLLs at the right locations.

Aablolba 2025-08-11 github

Try proton with DXVK in DX12, the only problem is you will lose DLSS

its so strange to install another os for one game. its like "man, buy ps5 for play it."

but honestly, i've already thought about it

I'm not asking you to change OS, vkd3d-proton can work on Windows

KK0bin maintainer 2025-08-11 github

Why do you want to use DXVK or VKD3D-Proton on Windows anyway?

Mmikunlimited 2025-08-12 github

because with vulkan i have better perfomance.

and yep, i still dont find resolve to this proplem. vkd3d dont help

KK0bin maintainer 2025-08-12 github

because with vulkan i have better perfomance.

Almost certainly not. Nvidias D3D11 driver outperforms DXVK in almost every case.

Mmikunlimited 2025-08-12 github

i havent nvidia card, i have intel cpu only

KK0bin maintainer 2025-08-12 github

Intels Windows Vulkan driver often has problems running DXVK, that's probably also what's happening here.

Mmikunlimited 2025-08-12 github

thats right but i tried to understand what is going on. maybe it can help to someone later.

i have some update

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maybe someone know what is it?

Mmikunlimited 2025-08-12 github
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uploaded dxdi.dll

KK0bin maintainer 2025-08-12 github

Make sure you don't forget dxgi.dll.

BBlisto91 2025-08-13 github

Try to put dxgi.hideIntelGpu = True in to a file called dxvk.conf next to the exe. To make sure it doesn't blow up because of the Intel path in XeSS not working.

Edit: Actually i forgot dxvk does that on it's own and i assume the XeSS detecting also works on Windows

Aablolba 2025-08-13 github

because with vulkan i have better perfomance.

Almost certainly not. Nvidias D3D11 driver outperforms DXVK in almost every case.

Avg fps is often better on DX11, but dxvk greatly reduces stuttering

Aablolba 2025-08-13 github

vkd3d dont help

Are you sure you installed it correctly? You need to copy DX12 files from x64 VK3D proton, and then copy DXGI file from x64 dxvk

Mmikunlimited 2025-08-13 github

Now, after installing all the files (dxdi.dll, dx12.dll, dx12core.dll) and setting the config to hide IntelGPU, I got a result. Unfortunately, unsatisfactory. The game won't start. It appears in the processes, but it is not in the system tray, screen, or anywhere else. Does anyone have any idea what this could mean?

Mmikunlimited 2025-08-14 github

Out of curiosity, I installed another game on UE5 with DX12 and tried to run vkd3d. Abiotic Factor - THE EXACT SAME result. The game only launches as a background process in Task Manager, but the game itself does not start.

Aablolba 2025-08-16 github

VK3D Proton works on Windows at one in ten, you're probably just unlucky, or current drivers are not allowing you to run it right now. You can try running it with the Special K tool, but its functionality is very limited on Windows 11. Since you are using Intel, you will lose hardware XESS, and I don't think there's a fix for that.

upd On my PC, it crashes at launch

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DLLs