In lutris the game reports
err: DxvkAdapter: Failed to create device, retrying without CUDA interop extensions
err: DxvkAdapter: Failed to create device, retrying without CUDA interop extensions
err: wsi: parseColorimetryInfo: Failed to get parse edid.
err: DXGI: Failed to parse display metadata + colorimetry info, using blank.
err: wsi: parseColorimetryInfo: Failed to get parse edid.
err: DXGI: Failed to parse display metadata + colorimetry info, using blank.
err: wsi: parseColorimetryInfo: Failed to get parse edid.
err: DXGI: Failed to parse display metadata + colorimetry info, using blank.
err: wsi: parseColorimetryInfo: Failed to get parse edid.
err: DXGI: Failed to parse display metadata + colorimetry info, using blank.
err: DxvkAdapter: Failed to create device, retrying without CUDA interop extensions
err: wsi: parseColorimetryInfo: Failed to get parse edid.
err: DXGI: Failed to parse display metadata + colorimetry info, using blank.
but still runs
Ok, after tweaking some of lutris's settings, seems like dxvk is not the issue.
Games doesn't launch when vkd3d is turned off (i.e. game is forced to use DirectX11 instead of DirectX12) so this driver is probably the one to check
Nothing extracted yet.
Software information
Debian 13 trixie
Witcher 3 GOG GOTY edition
System information
Log files
witcher3_d3d11.log
witcher3_dxgi.log
What I've tried
sudo modprobe nvidia-current-uvmDxvkAdapter: Failed to create device, retrying without CUDA interop extensions